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Home arrow ORE Rules arrow Splash Attacks - New Quality
Splash Attacks - New Quality PDF Print E-mail
Written by Josh Chewning   
Tuesday, 30 January 2007
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Attacks with the Splash Quality are similar to Area attacks in that they cover an area. The difference is that Splash attacks do not cover the area uniformly. Splash attacks roll their pool normally. Instead of looking for matches, however, every character in the Splash area rolls a single Splash die.

If the Splash die matches any of the dice in the attack’s roll, the character takes damage to that location. If the Splash die matches multiple dice in the attack’s roll that increases the damage they take. Damage is equal to the total width of the match made by the Splash die minus one. This new quality now applies to Suppression fire, superceding all rules presented in the book. Suppression fire still uses a base 2d+SPRAY for the attack. Splash is a +2/4/8 Quality when added to Miracles.

Example: John fires suppression fire at 3 targets. He rolls his Suppression pool of 2d+Spray of 4. He gets 2, 3, 6, 10, and 10. The 3 targets do not get behind cover this round and all roll one Splash Die. Target One rolls a 1 and is missed by the hail of bullets. Target Two rolls a 3 (thus making s 2x3 match) and takes a 1x3 wound. Target Three rolls a 10, creating a 3x10 match, and ends up taking a 2x10 wound (subtracting 1 from the width due to the Splash attack).

 

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Agent Donald - Excellent   | 62.58.40.21 | 2007-02-01 08:40:51
Excellent new rule! It fits perfectly with the rest of the ORE-system and it is almost strange that the original authors didn't think of this Quality before. I think it should be added to the official rulebook.
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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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