Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
I never liked the "Spray weapons use a number of rounds equal to the
dice in your pool" rule. It makes a more skillful shooter use more
ammo. I also generally think Spray ratings make automatic weapons far
more overpowered than I would like. I'm not arguing that they are or
aren't in real life, but I feel the ability to use all sets for free is
a powerful bonus on its own mechanically.
1. Each die of Spray used equates to about 10 rounds fired. You don't
have to use the entire Spray rating with your attack. If your weapon's
one of those little buzzsaws, like a MAC-11 or Micro-Uzi, just assume
that using your full 4-5d Spray rating empties the magazine.
2. 2/3-round bursts add +1d to your pool, allow you to use up to 2/3 sets, but can only be used on a single target. NOTE: Not sure about the +1d to your pool thing, I may drop it for my game but allow a 3-round burst to benefit from aiming.
3. For semiautomatic weapons, the number of rounds actually fired is
equal to the lowest loose die in the your pool or the number of attacks
made, whichever is higher. If there are no loose dice, use the Height
of the shortest set. This makes a skilled shooter more likely to do the
job with single shots, while a less experienced gunman is more likely
to spray and pray.
Aimed shots only use one round.
A generation later, the children of the late Danger Cho and Tiger
Jones are at it again, each thinking the other's father killed their
own. Danger Jr. has a Pistol pool of 8d, but Lil' Tiger has been at
school, not the range. His Pistol pool is only 5d. Danger gets a 1, 2,
4, 3x8, 9, 0 - a fine shot to Lil' Tiger's chest that only uses one
round (the lowest loose die was 1). Tiger rolls 4, 5, 2x7, 8. Not only
is his 2x7 ruined by Danger's faster set, Tiger also wastes 4 rounds
hitting nothing but air.