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| Sungazing |
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| Written by Chris Cooper | ||||||
| Thursday, 05 November 2009 | ||||||
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The Sunwise Healers, also called sungazers by the dull, ignorant and misunderstanding foreign masses, have unique magical skills often take them far away to foreign lands - especially those who value independence and enterprise over the squabbling between the begging hordes, the Concordance's Church of the Sun Mother Resurgent, the orthodox Church of Sun Mother, the Supernal Fellowship and the Wronged. As such, they are forced to rely more and more upon the spirit that dwells within them. Through dedication they can improve this interaction with the sun spirit inside and improve their station. Ruhini sand can be bought outside the Ruhini desert. As a useful commodity, a sack of ten handfuls costs one wealth (or less depending on supply and taxation) ouside the Ruhini. The further away it gets away from Milonda the handfuls diminish so that a merchant in the Truil wastes may charge one Wealth for one handful if the GM is cruel.
It is assumed that the sunwise healer instantly knows if the sand he is touching is valuable Ruhini sand or not.
Night-hidden sun (One point) Through understanding or berating, the sun spirit forceably dims it's light negating the typical sunwise glow in the dark. This is uncomfortable for the spirit and cannot be kept dim for long but good enough to negate the -1d stealth penalty for a scene - enough to hide the healer from casual glances until a safe hideaway can be found.
Noon's heat (Two points) By willing the spirit to throw off it's radiance and heat. The sunwise healer can focus this burst of energy to set fire to kindling or raise a small blister on exposed skin - which isn't enough to cause injury - or stave off hypothermia for a number of hours equal to the width of the roll if it is done in an relatively small enclosure.
Sungazing privation (Three points) If the sunwise eats a handful of Ruhini sand he can either stave off the hungry spirit from consuming him if he lacks sunlight (for imperfectly Attuned) or he can ignore food and drink for a week (for flawless attunement or imperfectly attuned who get enough sunlight).
Inviolate benevolence (Four points) Just being in the presence of the exhausted or ill, the sunwise's glow still has a beneficial effect. Add the sunwise's Sorcery skill onto any Healing or Vigour roll while he is within touching distance. The healer also has this affect on himself.
Adulterer of the Ruhini (Five points) Because the lack of Ruhini sand is a concern outside the Ruhini, the Sunwise learn to get by adulterating their stores. By successfully rolling a Sunwise magic pool, each handful of sand can be watered down into a number of handfuls equal to the biggest of the set's Height or Width. No sets mean the sand cannot be adulterated or it has been already. Stacks with Sungazer privation.
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