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The Incredible Hulk! PDF Print E-mail
Written by James O'Rance   
Wednesday, 18 April 2007

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If we're throwing around the high-strength iconic powerhouses, I thought I'd take a shot at the Hulk. Anybody who knows the history of the Hulk knows that he has been through -many- different forms over the years, so this is a fairly generic approach to his powers - suitable for a "Hulk smash!" version of the character. I've built him to 500 points. 

DR. BRUCE BANNER
Archetype: None

hulkSTATS (90 points)
Body 2d, Coordination 3d, Sense 3d
Brains 5d, Command 2d, Cool 3d
Base Will 5
Willpower 0

SKILLS (28 points)
Bluff 2d (5d), Education 5d (9d), First Aid 1d (6d), Intimidation 2d (4d), Security Systems 3d (8d), Sense Motives 1d (6d).

 
MIRACLES (2 points)
Alternate Form [Hulk] 2hd
Qualities: A, D, R, U (5/10/20)
Extra: Reflexive (+3/6/12)
Flaw: Hurt Means Hurt (-2/4/8)
Flaw: If/Then (-2/4/8)
Flaw: Stat Reduction [Brains -4] (-4 points)
Flaw: Skill Reduction [No Brains skills] (-10 points)
Total Cost: 2 points

THE HULK
Archetype: Human+ (8 points)
Intrinsic: Brute (-8 points)
Intrinsic: Inhuman (-8 points)
Intrinsic: Resilient (+10 points)

Base Will 5
Willpower 5

You might even want to bundle some of the rage effects and a form of No Upward Limit into a custom miracle. How about this:

HULK SMASH!
Applies the following effects apply to Hulk's Body stat:
* Booster 1 (weight capacity; 4 pts)
* Deadly 3 (+1 Shock and Killing; 9 pts)
* Penetration 1 (2 pts)
Extras: No Upward Limit, +5/10/20.
Flaws: State of Mind (rage), -1/2/4.
COST: 23 pts.

EFFECT: For every 2 Willpower Hulk spends, he adds 1 level of HULK SMASH! to his Body stat, doubling his lifting capacity and addingPenetration 1 and +1 Shock and Killing damage. This lasts one round per level added. Hulk must be enraged to use this power. Inflicting damage on him or people he likes is a good way to enrage him.

EXAMPLE OF USE: Hulk is sulking in the desert when a special forces gunship flies overhead and starts firing missiles at him. He jumps upat it and uses HULK SMASH! to boost his strength, spending all 5 of
his native Willpower and another 3 from his Indomitable Willpower stash for four levels of SMASH. That's Penetration 4 and +4 Shock and Killing on top of his usual attack.

Shane Ivey

HYPERSTATS (148 points)
Hyperbody +4d, 4hd

Qualities: A, D, R, U (5/10/20)
Extra: Booster [Weight] 10 levels (4/level; 40)
Extra: No Upward Limit (+5/10/20)
Flaw: Attached to Alternate Form (-1/2/4)
Max Lift 13,107.2 tons, Throw 1,310.7 tons, Sprint Speed 50 yards
Total Cost: 148 points

HYPERSKILLS (17 points)
Brawling 4d (10d+4hd), Endurance 3d (9d+5hd), Intimidation 3d (7d),
Resist 2d (5d), Sight 3d (6d), Survival [Desert] 2d (3d).
All skills are Attached to Alternate Form (-1)

MIRACLES: 216 points
Extra Tough 6 levels
Qualities: D, R, U (6/level)
Flaw: Attached to Alternate Form (-2)
Total Cost: 24 points

Heavy Armour 6 levels
Qualities: D, R, U (8/level)
Flaw: Attached to Alternate Form (-2)
Total Cost: 36 points

Immunity [Radiation] 3 levels
Qualities: D, R, U (8/level)
Flaw: Attached to Alternate Form (-1/2/4)
Total Cost: 21 points

Indomitable Willpower 8 levels
Qualities: A, D, R, U (5/10/20)
Flaw: Attached to Alternate Form (-2)
Total Cost: 64 points

Regeneration 3 levels
Qualities: D, R, U (8/level)
Flaw: Attached to Alternate Form (-1/2/4)
Total Cost: 21 points

Size Shift 5 levels
Qualities: A, D, R, U (10/level)
Flaw: Always On (-2)
Flaw: Attached to Alternate Form (-2)
Flaw: Fig Leaf (-2)
Flaw: Growth Only (-2)
Total Cost: 10 points

Unconventional Move [Jumping]
Qualities: A, D, R, U (5/10/20) 10d
Flaw: Attached to Alternate Form (-1/2/4)
Flaw: Clear Trail (-1/2/4)
Flaw: Straight Line (-1/2/4)
Jumping Distance: 3 miles
Total Cost: 20 points

 

James O'Rance
http://www.livejournal.com/~sim_james

 

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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