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The Kung-Fooler PDF Print E-mail
Written by Greg Stolze   
Wednesday, 25 April 2007

WT100 His costume's an odd combination of a saffron monk's robe and a medieval jester's motley. He cackles, swings from rooftops on the line of an implausibly long butterfly dart, those who are struck by his combination bow staff/jester's rod/three-section staff/monk's staff are convulsed by laughter. And he has one bitchin' ride. 

THE KUNG-FOOLER (250 points)
SOURCE: Technological
PERMISSION: Hypertrained (+5)
PERMISSION: Super Gear (+2)

BODY 5
COORDINATION 5
SENSE 2
BRAINS 2
COMMAND 2
COOL 2

Athletics 2
Brawl 2
Endurance 1
Health 1
Martial Arts 2
Melee (Staff) 3*
Melee (Butterfly Dart) 2
Run 1
Wrestle 1
Acrobatics 2
Throw 1
Dodge 2
Drive (Car) 2
Education 1
Bluff 1
Stealth 3

MIRACLES

He has a utility belt, from which he can (about 50% of the time) pull the exact mundane object he needs. 'Tis modeled thus:
PSYCHIC ARTIFACT, ADRU, 5/10/20
Flaw: Focus (Belt) -1/2/4
Flaw: Created Object Must Fit On Belt -1/2/4
4d (+12)

UNCONVENTIONAL MOVE (SWING AND JUMP), DRU, 4/8/16
Flaw: Focus (Butterfly Dart) -1/2/4
5d (+15)

BODY, 5/10/20
Extra: Vehicle (x2)
Flaw: Focus -1/2/4
Flaw: Environment Bound (Road) -1/2/4
Flaw: Operator Skill -2/4/8
Flaw: Hard to Replae -1/2/4
Extra: Booster 3 (+12)
(All this means is, he's got a car that goes 200 mph and hurts like hell if it runs over you.)
7d = (+35)

HEAVY ARMOR, 8/Level
Flaw: Focus -2
5 levels (+30) (This is on the car, of course.)

*His Melee (Staff) skill costs extra because it has an Extra (Daze, +3/6/12) along with an attached Flaw (Focus, -1/2/4). If he hits anyone with a normal stick, it's a normal stick, but if he hits 'em with his high tech neuro-center targeting stick, they're dazed with laughter. Thematic AND ass kicking.

-G.

 
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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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