Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Whenever I look to make sorcerors in Reign, I find myself instantly
drawn into the evocative Attunements. Which is well and good, but
sometimes you want a concept somewhere between "attuned to this one
school for life" and "from that culture and knows a spell or two". What
you want is a professional dabbler-- A talented, and probably
well-traveled, sorceror who has picked up the Intensity 1 Cantrips, and
Intensity 2-3 commonly known spells, of quite a few schools.
So I thought I'd compile a list of all the canon Cantrips and Common
Spells (generally, Intensity 2 or 3 spells that don't require
attunement and aren't heavily tied into the school's philosophy; this
excludes some spells that would be available but excluding them
encourages breadth over depth), with a short phrase to remind me why a
Dabbler would use them. Here's the result; maybe it will be helpful for
someone else.
Cantrips:
Lesser Glyph of Iron Strength (Ironbone Priesthood)-- +1/+2 Body to actions; requires Expert: Painting
Spark (Wings of Words)-- 1 Shock damage, ignores armor
Fiery Nimbus (Flame Dancers)-- +1 Killing to a weapon; requires Dance
Ignite (Flame Dancers)-- Small Fire; requires Dance
Howl of Bloodlust (Night Hunter's Art)-- faster action in combat
Whiff of the Blood (Night Hunter's Art)-- +MD to Scrutinize rolls
Blossom Freshness (Way of the Wood)-- clean something/someone
Leafjaw (Way of the Wood)-- get energy from sun
Weather Wisdom (Aqueous Divination)-- predict next day's weather
Minor Smoke Form (Smoke Sculptors)-- make simple smokemass object
Smoke Arrow (Smoke Sculptors)-- bolt of Killing smoke
Stone Seal (Stoneheart Guardians)-- seal door with a rock
Mind's Eye, Clarified (Upunzi Visioning)-- remember anything seen
Edged Tongue (Crimson Guard)-- speak through a weapon; limited utility for non-mutes
Carving No Shape (Maemeck Quellers)-- grab mystic attention
Grifter's Gold (Mirror Magic)-- duplicate small object; punishable by blinding!
Light from Shadow (Fire Mimickry)-- make wood charm glow like a torch
Winter Brand (Fire Mimickry)-- charm that keeps warm for hours
This Little Hearth (Fire Mimickry)-- make charm into a cook fire
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