Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
I use a rule called "The Prop Department" for most of my games. What
it boils down to is that any bit of equipment that's necessary or
useful for the story is there, somewhere.
For example:
Fighting a vampire in a deserted cemetery and need a handy piece of tree to act as a stake? It's there!
Fleeing from a madman in the woods and need a canoe there by
the lake? It's there! (It may spring a leak at any time, but it's
there.)
Chasing cultists through the hills of Afghanistan and forgot
to "bring" your night-vision goggles? Don't worry, the Prop Department
is on the job.
I usually place some parameters on it, typically
that weapons can't be acquired that way.
It works amazingly well and
thus far nobody has tried to abuse it.
I use a similar trick, but require that the players narrate why and how the item is there (e.g. the stake comes from the rotting picket fence around the grave yard, the canon floated away from the abandoned Scout camp just across the water, etc). If they can't weave it into the story they don't get the goodie.
slacker deluxe
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typo
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192.251.219.11
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2007-11-24 09:18:41
canoe not canon.
Trying to explain away the convenient appearance of a howitzer would be very difficult.