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The Sandman PDF Print E-mail
Written by James O'Rance   
Saturday, 03 February 2007
I put the Sandman at 250 points, which is rather high for a character with almost no superpowers - but this is the DC universe, after all, where highly trained humans seem to be easily on par with minor superhumans.

Wesley Dodds, the Sandman [250 points]
Sandman Source: Paranormal [0 points] (first Source is free)
Source: Technological [5 points]
Permission: One Power [1 points]
Permission: Super-Equipment [2 points]

Damage Location Table
Roll * Hit Location (Wound Boxes)
1 * Left leg (5)
2 * Right leg (5)
3–4 * Left arm (5)
5–6 * Right arm (5)
7–9 * Torso (10)
10 * Head (4)

Stats [100 points]
Body 3d, Coordination 3d, Sense 4d
Brains 4d, Command 2d, Cool 4d

Base Will 9 [default + 3; 12 points]

Movement
Running 12 yds Jumping 4 yds

Skills [74 points]
Bluff 1d (5d), Climbing 2d (5d), Criminology 3d (7d), Dodge 1d (4d), Education 2d (6d), Endurance 1d (4d), Escape Artist 3d (6d), Firearms [Pistol] 2d (5d), First Aid 1d (5d), Interrogation 2d (4d), Intimidation 2d (4d), Language [Chinese] 2d (6d), Lie 2d (6d), Martial Arts [Aikido] 3d (56d), Meditation 3d (7d), Sense Motives 2d (4d), Stability 2d (6d), Stealth 3d (6d).

Superpowers [4 points]
Precognition 4d (Defends, Useful Outside of Combat)
(Flaws: Dreams Only, -2/4/8)
Defence: Incoming attacks must beat Precognition's width and height
Cost: 4 points

Focus: Gas Gun [52 points]
Accessible Focus
Harm [Knockout Gas] 4hd (Attacks, Robust, Useful Outside of Combat)
(Extras: Daze, +3/6/12; Multiple Targets 3, 24)
(Flaws: Depleted, -1/2/4; Focus, -2/4/8; Obvious, -1/2/4; Shock Only, -1/2/4)
Damage: Width in Shock
Cost: 40 points

Hyper-Interrogation 3wd
(Flaws: Attached to Harm, -1/2/4; Focus, -2/4/8)
Cost: 12 points

The Sandman is basically a skilled human with solid stats. He doesn’t have any superhuman abilities (Hyperstats or Hyperskills) apart from his prophetic dreams, and the abilities granted by his gas gun. The gas gun grants two abilities. One is a basic ranged attack (Harm) that does Shock damage with a Daze effect (representing a sleeping gas) and can affect up to four targets simultaneously. Because the Harm power has only hard dice (which automatically roll 10s), it is almost always successful and always affects the head.

The other is a superhuman level of the Interrogation skill, but one that can only be used against a target that has been affected by Harm first. This combination allows the Sandman to gas his enemies, knocking them unconscious or dazing them, and then interrogate them with his four normal dice plus three wiggle dice.

I designed Wesley Dodds as part of a review of WT in this LJ entry:
http://community.livejournal.com/otherspaces/12543.html

 

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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