Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
I put the Sandman at 250 points, which is rather high for a character with almost no superpowers - but this is the DC universe, after all,
where highly trained humans seem to be easily on par with minor superhumans.
Wesley Dodds, the Sandman [250 points] Source: Paranormal [0 points] (first Source is free) Source: Technological [5 points] Permission: One Power [1 points] Permission: Super-Equipment [2 points]
Damage Location Table
Roll * Hit Location (Wound Boxes)
1 * Left leg (5)
2 * Right leg (5)
3–4 * Left arm (5)
5–6 * Right arm (5)
7–9 * Torso (10)
10 * Head (4)
Stats [100 points]
Body 3d, Coordination 3d, Sense 4d
Brains 4d, Command 2d, Cool 4d
Base Will 9 [default + 3; 12 points]
Movement
Running 12 yds Jumping 4 yds
Skills [74 points]
Bluff 1d (5d), Climbing 2d (5d), Criminology 3d (7d), Dodge 1d (4d),
Education 2d (6d), Endurance 1d (4d), Escape Artist 3d (6d), Firearms
[Pistol] 2d (5d), First Aid 1d (5d), Interrogation 2d (4d),
Intimidation 2d (4d), Language [Chinese] 2d (6d), Lie 2d (6d), Martial
Arts [Aikido] 3d (56d), Meditation 3d (7d), Sense Motives 2d (4d),
Stability 2d (6d), Stealth 3d (6d).
Superpowers [4 points]
Precognition 4d (Defends, Useful Outside of Combat)
(Flaws: Dreams Only, -2/4/8)
Defence: Incoming attacks must beat Precognition's width and height
Cost: 4 points
The Sandman is basically a skilled human with solid stats. He
doesn’t have any superhuman abilities (Hyperstats or Hyperskills) apart
from his prophetic dreams, and the abilities granted by his gas gun.
The gas gun grants two abilities. One is a basic ranged attack (Harm)
that does Shock damage with a Daze effect (representing a sleeping gas)
and can affect up to four targets simultaneously. Because the Harm
power has only hard dice (which automatically roll 10s), it is almost
always successful and always affects the head.
The other is a superhuman level of the Interrogation skill, but one
that can only be used against a target that has been affected by Harm
first. This combination allows the Sandman to gas his enemies, knocking
them unconscious or dazing them, and then interrogate them with his
four normal dice plus three wiggle dice.