Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
A powerful symbol to deflect the attention and powers of the Dreaming God.
The Sigil of the Old Ones
Class: 2 (uncommon) Charges: n/a Extra's: n/a Maximum range: line-of-sight Activation: n/a Cost to make: see Nemesis rulebook Source: Rough Magik
The Sigil is the official symbol of the Night Scholars and their most powerful weapon against the Dreamers (people under the influence of Cthulhu's telepatic commands). It was given to the Night Scholars by one of the ‘Old Ones’. It has the power to block the Call of the Sleeping God. The symbol has a profound effect on Dreamers. When seeing the Sigil they start feeling dizzy. Apparently the angles disorientate a Dreamer. Prolonged exposure to the symbol can cause a Dreamer to lose the will to live.
Game rules for the Sigil: The Sigil uses the same rules as an Elder Sign from the Nemesis rulebook. In addition, it has the following rules:
The Sigil totally blocks Cthulhu’s telepathic signals. The Dreamer no longer dreams of R’Lyeh nor can he receive the commands of his master.-
The Sigil drains the willpower from people that are in league with Mythos powers, especially the followers of the Sleeping God. It drains the cultist’s Mind stat by 1d every hour, until the affected cultist has only 1d in Mind left. In addition the cultist loses any Trump or Expert dice he has for as long as he is under the influence of the Sigil and every hour he must make a Helpness Check against a Difficulty of 5.