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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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Magic
Evil Things The Keeper Can Do To Players Using Magic PDF Print E-mail
Written by Andy   
Thursday, 21 September 2006

This article is NOT about new magic rules, or about new spells. It is a collection of reasonable and common sense suggestions which can make life a misery for players.

The article takes into account that most occultists would have to be highly secretive. In Call of Cthulhu, most of the great Mythos tomes were written a long time ago, when religious persecution would be rife. Therefore, it makes sense that anyone writing a mythos tome would take their own safety into account. Here follows a list of precautions and traps which will affect players. 

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Adding Magical Flavor (CoC/BRP) PDF Print E-mail
Written by Peter Devlin   
Thursday, 14 September 2006

Following are some suggestions on players beginning as sorcerers, and keepers adding side effects to magical usage. They are intended to add magical flavor to the Call of Cthulhu game. 

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Initiation for Sorcerers (BRP) PDF Print E-mail
Written by Tal Meta   
Thursday, 14 September 2006

I am a big fan of Sandy Petersen's Sorcery system. The only problem I've ever had with it is that since it describes Sorcery as it is in Glorantha, it lacks something when taken away from that world. In Glorantha, sorcerers are worshippers of the Invisible God, and his prophet Malkion, and can gain unique powers through the patronage of a variety of Saints. All of this is well and good for Gloranthaphiles, but what if your Sorcerer -isn't- from Glorantha, and/or is a devout athiest? 

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Alternate Magic rules for Nemesis ORE based on "Cthulhulike" PDF Print E-mail
Written by David Lai   
Sunday, 27 August 2006

CoC uses a magic points system. "Cthulhulike" by Shane Ivey also has a magic point based system for "Godlike" based on CoC. The obvious step was to try to adapt the article for Nemesis ORE which I've done here.  There are several optional rules presented for readers to consider, use or discard as required. 

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Unnaturally Familiar: Fiendish Friends for Immortal Sorcerers PDF Print E-mail
Written by Agent Donald   
Wednesday, 09 August 2006

Those cultists who through their loyalty and accomplishments have become faithful servants of the Mythos often receive as gifts powerful familiars to assist them.  This article deals primarily with three types of such allies: the animalistic demon, the scholarly daemon, and the channeling beast. Individual Keepers are left to theorize exactly how such beings fit within the framework of the Mythos.

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The Yellowed Sabre PDF Print E-mail
Written by Agent Donald   
Thursday, 03 August 2006

A US Civil War-era cavalry sabre in excellent condition except for some yellowish stains along the curved edge, as if something slightly acidic has etched the metal. It comes with a much more tarnished metal scabbard that is obviously not the original.

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The Crimson Curse PDF Print E-mail
Written by Agent Donald   
Friday, 28 July 2006

This is more of a terror weapon than anything else, possibly originating in some long forgotten feud between the cults of Cthulhu and Cthugha. 

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The Seed of Nyogtha PDF Print E-mail
Written by Agent Donald   
Friday, 28 July 2006

This spell requires total darkness and a room, or cave, at least 30 feet below ground. The ritualist(s) need to pour one gallon of human blood in a black marble container which also contains some pulverized lava stone and part of a root from an ancient oak (at least 100 years). 

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Disharmonic Symmetries of Yith PDF Print E-mail
Written by Agent Donald   
Friday, 28 July 2006

This ritual is a left-over from the titanic wars between the Great Race of Yith and the Flying Polyps. No record exists of it in writing but occasionally a Yithian Memory Crystal is unearthed that contains the instructions. The ritualist need six rock crystals (approximately 1 foot long) inscribed with hyper-dimensional symbols fixed to a complicated three foot high metal structure (somewhat resembling a silvery centipede curled around an umbrella) made out of a precise mixture of Silver and Scandium. 

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