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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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Thrall of Cthulhu PDF Print E-mail
Written by Agent Donald   
Monday, 09 October 2006

Description: a bloated gray corpulent mass, humanoid and once human, hairless, with wide, round, unblinking yellow eyes. Small vestigial tentacles remind one of a Star-Spawn or of Great Cthulhu himself; they surround the mouth. The sharp teeth remain proportional to a human’s. Lacking earshells, the thrall hears poorly in air, though well in water. This intelligent entity typically wears an expression of contemptuous malevolence. It can speak; it’s tones have a dribbling quality disgusting to human listeners. 

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Twenty years of investigating the unknown PDF Print E-mail
Written by Matthew J Ruane   
Thursday, 21 September 2006

Here is a new tome for Call of Cthulhu.  Below is an excerpt from the book, some history for the Keeper and the tome's stats.  Together, this should provide a Keeper with sufficient information to construct a short scenerio around the adventures described below. 

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Evil Things The Keeper Can Do To Players Using Magic PDF Print E-mail
Written by Andy   
Thursday, 21 September 2006

This article is NOT about new magic rules, or about new spells. It is a collection of reasonable and common sense suggestions which can make life a misery for players.

The article takes into account that most occultists would have to be highly secretive. In Call of Cthulhu, most of the great Mythos tomes were written a long time ago, when religious persecution would be rife. Therefore, it makes sense that anyone writing a mythos tome would take their own safety into account. Here follows a list of precautions and traps which will affect players. 

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New Mi-Go Technology PDF Print E-mail
Written by Arthur Boff   
Thursday, 21 September 2006

We are often told that the Mi-Go have technology vastly superior to our own. But, how do you go about making suitably advanced and alien technology, without your game losing the Lovecraftian atmosphere, taking on the atmosphere of a BLOOD BROTHERS-style game? The guidelines below can help you create the sort of devices you want your Investigators to run from, steal, or wonder at in your Call of Cthulhu game. 

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ITEMS #63864-#63884 - The Miles Shipley collection PDF Print E-mail
Written by various   
Tuesday, 19 September 2006

A number of rare and unsettling paintings from the art collection of the British citizen Miles Shipley. 

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Adding Magical Flavor (CoC/BRP) PDF Print E-mail
Written by Peter Devlin   
Thursday, 14 September 2006

Following are some suggestions on players beginning as sorcerers, and keepers adding side effects to magical usage. They are intended to add magical flavor to the Call of Cthulhu game. 

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Initiation for Sorcerers (BRP) PDF Print E-mail
Written by Tal Meta   
Thursday, 14 September 2006

I am a big fan of Sandy Petersen's Sorcery system. The only problem I've ever had with it is that since it describes Sorcery as it is in Glorantha, it lacks something when taken away from that world. In Glorantha, sorcerers are worshippers of the Invisible God, and his prophet Malkion, and can gain unique powers through the patronage of a variety of Saints. All of this is well and good for Gloranthaphiles, but what if your Sorcerer -isn't- from Glorantha, and/or is a devout athiest? 

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The Book of Drad PDF Print E-mail
Written by Eamon Honan   
Monday, 11 September 2006

Appearance: The book is made up of three scrolls. The scrolls are all of uniform length (18 inches approximately) and are 14, 13, and 18 feet long, respectively. They are made of a type of papyrus that is tough, but extremely thin. The scrolls are wrapped around a single ebony rod (extreme age and an obscure chemical process peculiar to Atlatean bookbinders have left the rod as hard and smooth as marble). 

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