header

Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Home arrow ORE Horror arrow The Traveler
The Traveler PDF Print E-mail
Written by Agent Donald   
Saturday, 03 June 2006

This malignant alien parasite weighs about two or three pounds and appears as a silvery cluster of ganglia at the nexus of a web of nerve filaments. These parasites enter their hosts via the mouth, and then mature into a cluster of paralytic tendrils used to control the host’s nervous system. They take great pleasure in causing anguish and horror in the trapped consciousness of their hosts, delighting in terror and torture, ultimately using them to feed on flesh and blood in a cannibalistic fashion, even after the host’s natural death. As decay sets in, the traveler will quickly seek out a suitable replacement.

Encountered: San Carlos, AZ.
Origin: Space

“…In this form we have inhabited the densest brain-webs of three hundred races, lain intricately snug within them like thriving vine on trelliswork. We’ve looked out from too many variously windowed masks to regret our own vestigial senses… Far better to slip on as we do, whole living beings and wear at once all of their limbs and organs, memories and powers – wear all as tightly congruent to our wills as a glove is to the hand that fills it.”
Michael Shea, “The Autopsy”

traveler
In larval form, Travelers use semi-transparent spheres, slightly larger than basketballs, to travel through space, falling to planetary surfaces during meteor showers to avoid detection. Its outer surface feels like a strange composite of metal and plastic, and the whole apparatus weighs only a few pounds. Though nearly opaque, lights and circuitry can be seen within. The interface is completely beyond human access, requiring the unique physiology of the Travelers.

It is impervious to anything mankind can assault it with, and only the Travelers’ nerve filaments can open the sphere, triggering a chemical lock with secreted enzymes. The Traveler tends to keep its ship close at hand in case it requires it to flee the planet. A Traveler’s ship can be set to auto-destruct to avoid capture, resulting in an explosion that can level a city block.


Comments
Add NewSearchRSS
Only registered users can write comments!

Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
< Prev   Next >
Free Joomla Templates