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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Tips for Agents (funny) PDF Print E-mail
Written by Agent Donald   
Wednesday, 14 June 2006

Useful tips when going against preternatural evil.

  • Don't try to manipulate strange alien weapons while having a dozen of sticks of dynamite strapped to your body.
  • Do not try to cast spells that require human sacrifices. In fact, Do not try to cast spells.
  • When you've just unearthed a chest containing a necklace and a moldy book, do not put the necklace around your neck as "temporary storage while you grab the book".
  • Most monsters cannot be reasoned with, especially gibbering mindless sanity blasting horrors.
  • The undead only respect one thing: firepower. And they don't really respect that very much.
  • Whenever you have a chance to kill innocent people for no good reason, don't.
  • Make damned sure you are never the first guy into a room. Nothing good ever happens to that guy.
  • When warned not to linger in the Hall of Shadows, don't camp there for the night.
  • Getting the attention of a Hound of Tindalos is a career-limiting move. Do not stroke the nice doggie.
  • Move city, become illiterate, disown your entire family, never make any friends, marry a fat woman and open a shoe shop. The only way to die of old age. And for heavens sake, always buy a new build house (as long as it's nowhere near a burial ground).
  • Do not taunt Happy Fun Servitor of the Outer Gods with your ineffective Thompson Submachine Gun at close range.
  • Magic is bad. Anything beginning with "Call Forth" or "Summon" or "Contact"--very bad. "Call Forth" or "Summon" or "Contact" something by individual name or something very big "Call Forth The Sun" for example, very, VERY bad. Especially when missing pages.
  • Just because you have a gun, don't make the mistake of thinking it will do you any good whatsoever.
  • If somebody runs past you screaming about "the horror! the horror!", follow them. You can find out why later on.
  • Don't shoot until you see the white of its ooze.
  • Taking careful aim is just wasting good running-away time. Addendum: Combat eats into valuable running away time.
  • If you're keeping track of time in combat rounds, you're already dead.
  • Believing that dynamite will help should be a mark of insanity.


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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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