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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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file icon Java/Swing ORE Generatorhot!
16.08.2007

This is a one-roll-character-generator that chews up properties files (with the *.ore extension) and spits out a randomly generated character.

 Currently supported generators:

  • Reign (Mid Weird)
  • Dindavarians (Reign)
  • Imperials (Reign)
  • Companies (Reign)
  • Wild Talents (Blue 1)
  • Wild Talents (Blue 3)
  • Wild Talents (Blue 5)


Things to note:

  • Printing has only been tested on windows.
  • If you would like to change the amount of dice rolled, change the properties file.
  • This program is released under GPL-2 (read the attached doc if you're interested).
  • If you would like the source code, drop me a line and I'll give you a link to my svn server.
  • There's no readme.  I'm working on that.
Hits: 205
file icon (ORE) Blast Radius Area Tablehot!
03.09.2007

This is a page which contains all the descriptions of Area attacks from Godlike, Nemesis and Wild Talents.  This was to allow easier comparison between the sources, and also so that it would be simple to apply the Radius information from Godlike to weapons in the other settings.

I thought it might be useful, as with a better understanding of the comparison between weapons and their variables it'd be easier to fudge - for example, a weapon with a low Radius but a high Area, for a plasma grenade, or a high Radius with a low Area for an unfocused shockwave cannon.

Another variable would be Penetration, so that a small shaped-charge would have low-Radius, low Area dice - and thus low damage - but high Penetration to represent it not doing huge damage, but going straight through whatever armour was there.

Alternately that can be flipped around: High Area dice, high Radius, but low Penetration.  Big, diffuse explosion with little armour-busting capacity for its size.  Hell, something like a decent Fuel/Air bomb would fit for that.  10 Area dice, radius of at least 25 yards and penetration of...  3?  Maybe 4?  It's going to bust some armour, but nowhere near as much as focused blasts that size would.

This is a fun dynamic... 

Borne out of a discussion available here:

http://forum.rpg.net/showthread.php?p=7759940#post7759940

- The Unshaven. 

Hits: 192
file icon Herolike Armourhot!
09.02.2007

Notes on HerolikeArmour conversions. 

Hits: 173
file icon Rules for SF Weapons and Armour
06.10.2008

Not yet complete, but I thought it might be worth putting up in it's current incarnation, until I get around to updating it yet once again, after writing my SF rules set.

Hits: 69
file icon [SF] Occupation Skills
21.10.2008

I'm in the process of writing my own custom rules for running a SF-based ORE game online witha few of my friends. I was looking for simplicity WRT skills, with optional detail, should players prefer. I also looked at characters having some sort of generic background skill based on their upbringing, which may or may not coincide with the career or occupational path. You will find the result herein.

Cheers, Don

 

Hits: 46
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