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The third REIGN supplement, Secrets of Sorcery. By popular demand, it's the rules you need to create new spells for existing schools, and create new schools entirely. Also, there are some freaky creatures. Everyone loves freaky creatures.
I built a GIS map off of Insect King's map. It's still a rough draft. I need to convert text over to annotation and place them better, and I need to place all of this into a geodatabase to set up topology so I can clean up the edges. What I could use is some kind of distance reference so I can build a world file (create a spatial domain) that way I can flatten out regions and give them an accurate scale for measurement.
Any recommendations on color schema or what-have-you.
Thanks,
Hobbie
A special premium! A REIGN short story, in podcast form, read by Greg Stolze, two guys from NWG, and a woman with a lovely English accent.
Supplement 2 focuses on two of the game's most martial cultures -- Dindavara and the Western Marches. Specifically, you get...
Two complete sets of Martial Techniques, one for hellishly huge battle-swords, one for paired short swords.
Smoke Sculpting, the Marchers' magic of creating instant buildings and tools out of nothing more than common smoke.
One Roll Dindavarans, another addition to the popular one-roll character generation charts.
Stoneheart Guardians, a Dindavaran order of sorcerer monks who sacrifice their dreams, feelings and weaknesses on the altar of their god's will.
Here's a map I drew for my players to get them into understanding Heluso (and Milonda).
Assets for Companies, Black Thirst Martial Path, One Roll Companies, One Roll Imperials and the Darkened Path.
Thanks for this sheet goes to Greg Stolze, Daniel Solis and Andreas Blicher (http://www.andreas.blicher.info/).
Mika Kareinen
Thanks for this sheet goes to Greg Stolze, Daniel Solis and Andreas Blicher (http://www.andreas.blicher.info/).
Mika Kareinen