For the first ransom after REIGN Enchiridion, I’ve got a mini-setting named “The Kingdom of Nain.” It’s a fantasy setting distinct from Heluso and Milonda. For one thing, it has traditional astronomy and geography. More important, it’s influenced by J.K. Rowling and Fritz Leiber instead of Robert Silverberg or China Miéville.
One of REIGN‘s fans suggested doing One Roll Monsters as a bonus for the ransom on REIGN Enchiridion, and I immediately realized how perfect the idea was for Nain, a kingdom where monsters are supernatural and often symbolic (not just strange animals, as on Heluso or Milonda). The monsters milled out of these charts, then, are more likely to fit traditional mythology than the pseudo-biology of Milonda. But they’re vague: With enough imagination and descriptive text, they probably fit anywhere. A nice side effect of the charts is that a pile of puzzle-piece monstrous attributes makes it easy to sum up a creature simply by giving the numbers in its roll. Like monstrous DNA, I don’t have to publish a long description for a Nainian unicorn. I can just givethe roll code 2x1, 2x4, 3, 10 and some short text to explain the details.
As with REIGN’s many, many one-roll tools, this one is meant to inspire and not to constrain. The more dice you roll, the tougher and nastier the monster is. (Feel free to set some dice to ensure results you want.) But just copying a set of attacks and defenses from the lists misses the point. That’s just the framework, the blank canvas on whichyou can draw the details that make a creature interesting even before (or after) fighting it.
This is the updated version of my "Dragon Reign" conversion notes.
This document allows you to convert 3.5 Edition Dungeons & Dragons to REIGN's version of ORE.
By using the information within, you can use all the 3.5 D & D stuff you have with a fresh, new engine!
The mysterious Ussient Forest forms a formidable barrier between the
Ironbone Theocracy and the southern bulk of Heluso. What's hidden in
those four-mile-tall trees? What secrets are its tribes hiding, and how
did this sparsely populated stretch of wilderness manage to stop the
might of The Empire cold at the height of its expansion?
The answers lie in Supplement 12, along with...
-Ussient Fire Mimickry. When your world is wooden, you take care with
open flames. The tribes have found ways to harness the powers of fire
without risk. At least, without risk to themselves.
-A culture of boasts and dares, in which the bravest and most skilled are believed to have divinity within their grasp.
-A setting of danger, tremendous potential, and squirrels the size of grown men.
As a bonus, here are character handouts for one of the scenarios in REIGN Supplement #10.
Also, the long awaited cheat sheet for resolving unconventional attacks and police actions.
I guess I'm standing on the shoulders of giants. All the praise goes to Daniel Solis for creating this sheet and to texaspoet to making this into a form.
The only change is that the form can now be saved locally
This is a fillable pdf that I made from (I believe) Daniel Solis's excellent character sheet.
Cheers!
-texaspoet
This zip file contains an Excel sheet that lets you enter the number of points to build a Character on, and then calculates your totals for you as you add and subtract skills, attributes, martial paths, etc. My next plan is to put a linked character sheet on a seperate page (if I ever have a day off again).
-Texaspoet
The updated sorcery/school/spell spread sheet.