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This is a page which contains all the descriptions of Area attacks from Godlike, Nemesis and Wild Talents. This was to allow easier comparison between the sources, and also so that it would be simple to apply the Radius information from Godlike to weapons in the other settings.
I thought it might be useful, as with a better understanding of the comparison between weapons and their variables it'd be easier to fudge - for example, a weapon with a low Radius but a high Area, for a plasma grenade, or a high Radius with a low Area for an unfocused shockwave cannon.
Another variable would be Penetration, so that a small shaped-charge would have low-Radius, low Area dice - and thus low damage - but high Penetration to represent it not doing huge damage, but going straight through whatever armour was there.
Alternately that can be flipped around: High Area dice, high Radius, but low Penetration. Big, diffuse explosion with little armour-busting capacity for its size. Hell, something like a decent Fuel/Air bomb would fit for that. 10 Area dice, radius of at least 25 yards and penetration of... 3? Maybe 4? It's going to bust some armour, but nowhere near as much as focused blasts that size would.
This is a fun dynamic...
Borne out of a discussion available here:
http://forum.rpg.net/showthread.php?p=7759940#post7759940
- The Unshaven.
Ever-reliable Hatch-attack Eric "Insubstantial Ninja" Hatcher has crunched some numbers for the chances of getting various sorts of sets. Handy stuff.
This is a conversion/adaptation of the Shadowrun setting (4th edition, specifically) to the One-Roll Engine. It is only very marginally playtested.
NOTE: this is a revision of the Shadowrun ORE link I'd previously submitted. I re-edited the files (and in the meantime, moved the wepage). The reason it is being resubmitted is that I deleted the previous entry here and only afterwards realized I could have just edited it with the new information.
Not yet complete, but I thought it might be worth putting up in it's current incarnation, until I get around to updating it yet once again, after writing my SF rules set.
I'm in the process of writing my own custom rules for running a SF-based ORE game online witha few of my friends. I was looking for simplicity WRT skills, with optional detail, should players prefer. I also looked at characters having some sort of generic background skill based on their upbringing, which may or may not coincide with the career or occupational path. You will find the result herein.
Cheers, Don