I guess I'm standing on the shoulders of giants. All the praise goes to Daniel Solis for creating this sheet and to texaspoet to making this into a form.
The only change is that the form can now be saved locally
The third REIGN supplement, Secrets of Sorcery. By popular demand, it's the rules you need to create new spells for existing schools, and create new schools entirely. Also, there are some freaky creatures. Everyone loves freaky creatures.
Thanks for this sheet goes to Greg Stolze, Daniel Solis and Andreas Blicher (http://www.andreas.blicher.info/).
Mika Kareinen
° A discussion of Ob-lob culture, values, religion and habits.
° Two sets of their martial secrets, both for unarmed fighting and for using wickedly sharp 'hell hooks.'
° Aqueous Divination, a system of magical fortune-telling, along with discussion of just how to handle foreknowledge in your game.
° One-Roll Ob-lob character generation.
Supplement 2 focuses on two of the game's most martial cultures -- Dindavara and the Western Marches. Specifically, you get...
Two complete sets of Martial Techniques, one for hellishly huge battle-swords, one for paired short swords.
Smoke Sculpting, the Marchers' magic of creating instant buildings and tools out of nothing more than common smoke.
One Roll Dindavarans, another addition to the popular one-roll character generation charts.
Stoneheart Guardians, a Dindavaran order of sorcerer monks who sacrifice their dreams, feelings and weaknesses on the altar of their god's will.
Assets for Companies, Black Thirst Martial Path, One Roll Companies, One Roll Imperials and the Darkened Path.