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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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Upcoming Arc Dream projects PDF Print E-mail
Written by Shane Ivey   
Friday, 28 September 2007

arcdream_logoFrom the Arc Dream forums: We have a number of projects in the works right now, including a series of Wild Talents supplements that we hope to release soon after the second edition. Here's where they stand at the moment. I'll edit this along the way as things develop. 

CHRISTMAS 2007

monstersMonsters and Other Childish Things, Completely Monstrous Edition
A complete, standalone roleplaying game, with extra art by Rob Mansperger and a ready-to-play adventure; by Benjamin Baugh. Currenly in layout. Hardcover, 64 pages (maybe more).

Candlewick
A suitably strange setting and adventure book for Monsters and Other Childish Things; by Benjamin Baugh. First draft due in November. PDF, length TBD.

Spring Crescent Middle School
A Monsters and Other Childish Things adventure; by Ross Payton. First draft due in October. PDF, 16 pages.

SPRING 2008

WT122Wild Talents Second Edition
Currently getting new art, editing new material, and writing a hugely expanded "World Gone Mad" chapter and a new, shorter scenario. Hardcover, roughly 336 pages.

The Kerberos Club
Outcasts and heroes in a Victorian London gone very Strange; by Benjamin Baugh. Playtesting should wrap up this week, then it'll go into revisions and we'll start getting art. Softcover and PDF, 128 pages.

This Favored Land
Talents in the U.S. Civil War, by Allan Goodall. Should go into playesting in October. Softcover and PDF, 128 pages.

Grim War
Superheroes and the supernatural collide in the modern day; by Greg Stolze and Kenneth Hite, incorporating the Company rules from Reign to play out factional conflicts. Softcover and PDF, 128 pages. Currently in playtesting.

reignLittle Gods
A Wild Talents-Reign crossover featuring mythic superhumans in a quasi-Arabian land; by James Knevitt. PDF, 16 pages. First draft expected in November.

The Talent Squad
A modern-day mystery in the "World Gone Mad" setting, where Talent police officers investigate the aftermath of the Builder invasion, 20 years later. PDF, 16 pages. First draft expected in October.

AND BEYOND?

We have a bunch of other things on the slate, some of which we can talk about now and some we'll save for later. Here are a few.

Operation Torch
The long-gestating Godlike campaign will get the final push to publication after the release of Wild Talents 2nd Edition and its first batch of supplements. By Brian Underhill, Eugene Moyers and Dennis Detwiller.

The Book of Voodoo
Ghostly magic seen through the Wild Talents lens. By Shane Ivey.

Terminal Velocity
A reality-bending hack of Wild Talents, where players shape the game as their characters shape reality. By Benjamin Baugh.

(Untitled Mecha Book)
A full-length expansion of "ORE Mecha," taking kinetic anime-style robot action into Wild Talents. By Kevin Pezzano.

Watch this post for edits and updates.
 

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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