Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
From the Arc Dream forums: We have a number of projects in the works right
now, including a series of Wild Talents supplements that we hope to
release soon after the second edition. Here's where they stand at the
moment. I'll edit this along the way as things develop.
CHRISTMAS 2007
Monsters and Other Childish Things, Completely Monstrous Edition
A complete, standalone roleplaying game, with extra art by Rob
Mansperger and a ready-to-play adventure; by Benjamin Baugh. Currenly
in layout. Hardcover, 64 pages (maybe more).
Candlewick
A suitably strange setting and adventure book for Monsters and Other
Childish Things; by Benjamin Baugh. First draft due in November. PDF,
length TBD.
Spring Crescent Middle School
A Monsters and Other Childish Things adventure; by Ross Payton. First draft due in October. PDF, 16 pages.
SPRING 2008
Wild Talents Second Edition
Currently getting new art, editing new material, and writing a hugely
expanded "World Gone Mad" chapter and a new, shorter scenario.
Hardcover, roughly 336 pages.
The Kerberos Club
Outcasts and heroes in a Victorian London gone very Strange; by
Benjamin Baugh. Playtesting should wrap up this week, then it'll go
into revisions and we'll start getting art. Softcover and PDF, 128
pages.
This Favored Land
Talents in the U.S. Civil War, by Allan Goodall. Should go into playesting in October. Softcover and PDF, 128 pages.
Grim War
Superheroes and the supernatural collide in the modern day; by Greg
Stolze and Kenneth Hite, incorporating the Company rules from Reign to
play out factional conflicts. Softcover and PDF, 128 pages. Currently
in playtesting.
Little Gods
A Wild Talents-Reign crossover featuring mythic superhumans in a
quasi-Arabian land; by James Knevitt. PDF, 16 pages. First draft
expected in November.
The Talent Squad
A modern-day mystery in the "World Gone Mad" setting, where Talent
police officers investigate the aftermath of the Builder invasion, 20
years later. PDF, 16 pages. First draft expected in October.
AND BEYOND?
We have a bunch of other things on the slate, some of which we can talk about now and some we'll save for later. Here are a few.
Operation Torch
The long-gestating Godlike campaign will get the final push to
publication after the release of Wild Talents 2nd Edition and its first
batch of supplements. By Brian Underhill, Eugene Moyers and Dennis
Detwiller.
The Book of Voodoo
Ghostly magic seen through the Wild Talents lens. By Shane Ivey.
Terminal Velocity
A reality-bending hack of Wild Talents, where players shape the game as their characters shape reality. By Benjamin Baugh.
(Untitled Mecha Book)
A full-length expansion of "ORE Mecha," taking kinetic anime-style robot action into Wild Talents. By Kevin Pezzano.