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ORE Superheroes
Vampire | Vampire |
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| Written by Marco | ||||||
| Monday, 19 March 2007 | ||||||
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Since they are resilient they can heal from most damage, including
killing damage. A single vampire of this type should be a dangerous
antagonist for a small group of skilled but non-super investigators,
and a challenge to many individual supers, though the stats may need a
bit of a boost in some cases. Giving them some Brawl and a bit or
Martial Arts would make vampires more formidable. For a Buffy style
vamp, drop all the Miracles except Immunity, definitely boost Brawl and
Martial Arts, and drop the night vision only Flaw that is attached to
Sense. I didn’t give them any special Miracle allowing them to create other
vampires. I decided to leave that up to the GM. Still, I’d be
interested in seeing how such a miracle would look. I wasn’t sure how to design sonar for the bat form, so I didn’t.
“Mist vulnerabilities” means that strong winds, fire-based attacks,
telekinesis, and other appropriate forces can manipulate or damage the
vampire when in mist form, as it is not complete insubstantiality.
With a wiggle die the bat form is more powerful than it looks at first
glance. I didn’t give any extra stealth bonuses – I decided that being
small, black and nocturnal would make it hard to see them. I wasn’t sure if changing size as a bat or losing hands as a wolf should alter point values, so I decided not to complicate things. I moved a few points dedicated to stats in the bat and wolf forms. I may not have added them up correctly. Mist vulnerabilities -2/4/8 Immunity – Common (asphyxiation, disease, aging) [12 points] Alternate Form [bat] [12 points total] A, D, R, U -6 Stat Reduction 2hd [4 points] Hurt Means Hurt -2/4/8 Depleted -2/4/8 Body 0 Coordination 3 Brains 2 Sense 4 Command 1 (2) Cool 2 (3) Flight 3d+1wd [14 points] A, D, R, U Winged -1/2/4 Attached to Alternate Form [bat] -1/2/4 Alternate Form [wolf] [12 points total] A, D, R, U 2hd [4 points] Hurt Means Hurt -2/4/8 Depleted -3/6/12 Body 1 (5) Coordination 3 Brains 2 Sense 3 Command 3 (4) Cool 2 (3) Brawl 1d [1] Attached to Alternate Form -1/2/4 Intimidation 1d [1] Ditto -1/2/4 Running 1d [1] Ditto -1/2/4 Hearing 2 [2] Ditto -1/2/4 Smell 3 [3] Ditto -1/2/4 Second Chance 3 R, O [14 points] Allows vampires to come back from the dead -4 Only after death -2 Not if decapitated, incinerated or permanently staked
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