Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
As many ways as there are to die, there are ways to become a Death
Stealer. Each Death Stealer is as unique as any other person, so the
stats here are just for those in need of a quick beastie. They should
also be taken as examples of the more common or interesting
possibilities. As always, players can, should, and will be very
creative about implementing such ideas and finding new ones.
The format for each is that I’ll present them by the common name.
This is what most people just call the Death Stealer upon seeing him,
and many enjoy the ring of such titles and stick to them. Then, I’ll do
an overview of them, provide a blurb on appearance, Life-Taker style,
other magic style, and finally some stats that might be common to such
a person. There will also be a bit about how the appearance changes for
a flawed attunement, called Baneful.
As a bonus, some types will have type-specific spells--usually
takes on Gift of the Living--that incorporates their element. Death
Stealers are not other magician types, and a Burned Man will never be
the match in terms of “fire power” that a Flame Dancer is. Just the
same, they do get some elemental tricks to take advantage of their
natures. Banes especially will go to great links to mess themselves up
for greater power.
The Drowned
Throwing oneself down a well or off a ship is a fairly common way
to do it, and it has the advantage of being difficult to take back once
you’ve committed to it. On the downside, as far as suicides go, there
might be plenty of time to regret the inability to take it back.
Appearance: The Drowned have cyan tinted skin and darkened hair
that appears to always lay flat, because it is always wet. Their eyes
are usually yellow or pale green, sometimes blue, and they seem to be
always crying and wet-eyed. Water flows in thin streams from their
eyes, mouth, ears, and nose; it also flows out from their pours like
cold sweat, so they always are covered in tepid water. The water drips
off them and forms puddles when they stand still too long, and causes
them to leave behind wet footprints.
Casting Style: Water, depth, and pressure. Their Life-Taker tends
to be done as a strangle hold, or they try to hold the person
underwater if a source is nearby. If they punch, it hits like a wave
with a wet slap that leaves big bruises. Thief of the Land causes
endless downpours and flooding. Thief of the People causes depression
and an overwhelming sense of too much pressure.
Baneful: Drowned Banes have bloated bodies that are soaked with
water. They leak murky swamp water mixed with blood when cut. Puddles
form up faster for them. Their skin is green and mottled with black
spots.
The Burned
Dying in fire is uncommon, but not rare. People burned at the stake
can qualify for Death Stealer, if they go willingly to the stake. They
usually even get the witnesses bonus without effort. Other common
starts are burning down your own house, or jumping into a big burning
building. In a grim twist, heroic self-sacrifice to save another not
only counts, but it gets the Dramatic Ending bonus.
Appearance: The Burned have ashen grey skin, with patches of
smoldering charcoals that glow orange. The patches can heal and move to
different locations, and are warm, but not burning hot. Their eyes are
like two hot black coals, always literally smoking and smoldering. A
fine dust of ash and embers falls from their eternally burning bodies,
and any clothes they put on quickly char up and turn grey-black with
ash.
Casting Style: Heat, dry, and ash. Their Life-Taker is punches that
explodes in a small burst of flames, scorching the skin of the target,
but not hot enough to light anything on fire unless their clothes are
really dry and flammable. Thief of the Land causes drought and
heat-waves that sap the land of its vitality. Thief of the People
causes folks to grow restless and angry at the never ending heat,
moving to violence.
Baneful: Burned Banes have patches of skin that are charred black
or bright red. They have more patches of embers, and their charcoal
eyes are in full burn, leaving black burning rings of skin around them
that is always cracked. Occasionally, the burned skin will flake off to
reveal bright red burn tissue that will char up soon and flake off
again. When extremely angry during a fight, they sometimes cast a spell
that ignites their entire body in flames, making them dangerous to
grapple with.
The Charred Man’s Dirge
Intensity: 5
Casting Time: Slow 1
Duration: Width in Rounds
Attunement: Yes, as a Burned Man
Effect: Baneful Burned love this trick, where in the Death Stealer
falls to his knees, begs forgiveness for sins, and then ignites in full
flames. This nasty spell does 1 Shock damage to all limbs, and would
badly scar the skin of a normal person. On a Death Stealer, it just
makes them Gruesome (or even more so) until their next Theft of Life,
which can be spent to remove the Gruesome flaw instead of gaining a
magical charge. The positive side, though, is that you are on fire for
a few seconds. Anyone touching you takes 1 Shock and might be set on
fire as well. Anyone you grapple takes 1 Shock, in addition to other
damage.
The Crimson
In a world of sharp objects, intentional blood-letting is possibly
the most common form of suicide. Their slit-wrists and slit-throats
bleed out until no life remains in the person. Then they come back as a
pale, blood-crazed Death Stealer, who vaguely resemble the vampires of
our own myths.
Appearance: The Crimson have very pale skin, almost translucent.
Their eyes are bloodshot and tinged red all over. Rivulets of blood
fall down their cheeks, from the corners of their mouths, and sometimes
from the wounds where they cut themselves. The wounds heal, but they
tend to reopen, especially when the Death Stealer is stressed or
injured. Blood begets blood. They are not soaked in blood, but blood is
always apparent on them, and will stain all their clothing.
Casting Style: Ferocious, bloody, and quick. Life-Taker will often
be done with long claws or sharp teeth, which are used to tear out
flesh and cause lots of bloodshed. Crimson’s very often have the
Cannibal Smile advantage to facilitate this. Theft of Life is often
accompanied by blood drinking, which is not required, but the Crimsons
gain more satisfaction from that method. Theft of the Land causes trees
and animals to grow boils and lesions, which quickly burst with blood
or sap. Theft of the People causes similar boils on people instead.
Baneful: Already considered a rather distasteful sort, Baneful
Blood-Drinkers are even worse. The skin is tight and even paler, making
them look like skeletons wrapped in skin. Remember that most people are
dark skinned, so this super-white paleness makes them look especially
sick and disturbing. Blood pours out from their eyes, nails, and mouth.
Their skin has a tendency to just randomly split and start bleeding as
though from a shallow cut.
The Winterlost
A very common death, but a rare suicide, is dying to the elements
of the cold and wind. The Winterlost are usually created by people who,
feeling lost in their own lives, finally go wandering into the cold
night with barely any clothes and full intent to either find themselves
or find their ends. Perfectly attuned Winterlosts are even rarer,
because it is very difficult to gather up rituals for such a thing.
Because actually killing oneself would be considered weak, the long
cold walk into oblivion is a more common end to shamed Truils.
Appearance: The Winterlost have cold, blue-tinged skin. Their
hands, feet, and other extremities will sometimes be tinged a dark
black with frostbite. Their eyes are white or pale blue, and seem
frosted over. Patches of frost form on the skin and clothes of the
Winterlost. Everywhere they go, snow gently falls down from their
bodies onto the ground, seeming to form from thin air around their
skin. Their steps and touches can leave cold spots and little patches
of frost.
Casting Style: Slow, lost, and cold. Their preferred Life-Taker
style is to run up and hug their target, begging them not to go out and
be lost. The target will develop patches of frost where being touched,
and will feel intensely cold. Theft of the Land causes blizzards and
long cold snaps, while Theft of the People chills the hearts of folks.
As they grow colder and more isolated, they begin to feel lost to the
world. The blizzards raging outside suddenly seem like a good place to
find an answer.
Baneful: Baneful Winterlosts, sometimes called Snow Hags or White
Ghosts, have frost-covered skin all over. Icicles hang from their
bodies, and snow swirls around them in a constant flurry. Their eyes
are like brilliant, burning diamonds: fully crystallized. Frostbite is
even worse on them. When hurt, they often retreat into Winter’s Tomb.
Winter’s Tomb
Intensity: 6
Casting Time: Slow 2
Duration: Width in Days
Attunement: Yes, as a Winterlost
Effect: The Winterlost are notoriously hard to kill, and it’s due
to this spell. When injured, surrounded, or otherwise in immanent
danger, they will cross their arms and grab their shoulders (a
self-hug) while pleading for safety. Snow will flurry around them
briefly, and when it settles, the Winterlost is encased in a hard shell
of ice. This hardened icicle coffin has AR 3 against physical damage,
and 30 wound boxes. Fire has no effect on it, but magical fire will cut
right through it. The Winterlost cannot be harmed while he is encased
in the ice, though it will melt after a few days. Hopefully, that’s
long enough for attackers to lose interest or for the Winterlost’s
friends and servants to rescue him. This spell, naturally, deals 1
Shock to all limbs. That can put an injured Winterlost over the edge
into the fullness of the false death, thus the name: Winter’s Tomb.
Further Types
For the next few types, I’m just going to provide a much shortened
overview. I don’t want to overload your setting with too many types of
undead monster, as these guys are common, but not ubiquitous. Feel free
to expand upon them as you see fit, and change whatever you need.
The Raggedy
Method: Buried alive
Appearance: Dirty, with tattered clothes. Has earthen eyes. Trails worms and bugs behind him.
Casting Style: Solidity, stone, corruption of tradition. Hits like
a rock, takes by draining the nutrients from the land and the
foundations of cultural belief. Causes revolt and rebellion.
Baneful: Skin has worms bursting out of it, always dirty, with muddy boots.
The Vile
Method: Poisoned
Appearance: Sickly looking. Dry, shallow eyes. Trails a miasma that makes people cough.
Casting Style: Illness, decay, pollution. Likes to use poisons and
pretend to be caring for the infirmed person, while draining them of
life.
Baneful: Looks like walking death, purplish tint to skin. Coughs up
blood tinged with green. Miasma cloud is thick and choking.
The Hanged
Method: Hanging, a fairly common end.
Appearance: Head always cocked to the side, skin is always tanned
and tight. Has dry, cracked eyes. Creaks when he walks and is followed
by a cold drafty wind everywhere.
Casting Style: Winds, birds, and an overwhelming sense of finality. Another one that’s fond of choking.
Baneful: Has an obviously broken neck. Joints crack when walking.
Has no eyes, but can see from the empty sockets as though he did.
The Gaunt
Method: Fasting and forced starvation
Appearance: Like the title says, gaunt and thin. Eyes bulge from
sockets. Trailed by vermin, who always seem to find him and eat
anything nearby.
Casting Style: Hunger, rot, and dissatisfaction. Food will spoil in minutes when he Thieves the Land.
Baneful: Look almost exactly like skeletons, but with skin. Tongue
always hangs from mouth. Tend to attract larger, more voracious vermin.