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Home arrow ORE Superheroes arrow Wild Talents: Pirates! - Heroes and Villains
Wild Talents: Pirates! - Heroes and Villains PDF Print E-mail
Written by Agent Donald   
Wednesday, 28 November 2007

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I offered my players a deal they couldn't refuse: They transcribe their characters for posting and I will post the stats of the mysterious priest circa his unjust defeat... 

Toltocatl
When a young boy is bitten by the rare White Leaping Spider they rarely survive. Those who do are changed by the venom and become the shamans of their people. Toltocatl was one such boy, gifted with both political and supernatural power, but cursed to drink toxic venom daily to aid his people.

Archetype:
Cursed Power Theme: Spider Shaman Stat Increase: Sense
Body : 2 Pugilist: 1
Coordination: 2 Swashbuckler: 2
Sense: 4 Lookout: 1 Musician: 1
Brains: 3 Professor: 1 (Tribal Knowledge: +3) Merchant: 1
Command: 2 Officer: 1
Cool: 3 Talespinner: 1

Powers:
Control (Spiders):
(ADRU) When he drinks of the venom of spiders from his sacred staff or invokes directly the name of the Spidergod, Toltocatl can ask them to do his bidding.
Extras & Flaws: Scope (Spiders) -2, Backfires -2, Daze +3, Burn Cost: 4/8/16 Dice: 6d+1wd Total: 46 pts.

Bind (Webbing): (AU) Once Toltocatl's spiders have been collected he can direct them to imprison or build with their webs.
Extras & Flaws: Attached (Control) -1, Shock Only -1 Cost: 1/2/4 Dice: 6d + 1wd Total: 10 pts.

Immunity(Venom): (DRU) A lifetime of imbibing spider venom has rendered Toltocatl immune to all but the most potent poisons. Note this does not prevent the damage from his backfiring Control.
Extras & Flaws: Scope (Venom) -2 Cost: 4 Levels: 2 Total: 8 pts.


The Heroes


Edward "The Bull" Jenkins (Circa Session 2)
Edward grew up on his maternal grandfather's farm in northern England. His grandfather had earned the farm as an officer in the navy and often regaled young Edward with tales of heroic bravery and loyalty. While Edward was away visiting friends his family disappeared amid rumors that they'd been killed because they refused to sell their land. Recalling his grandfather's tales of naval adventures, Edward volunteered for the navy. After five years of loyal service he found himself on the wrong side of a mutiny and ran away to the West Indies disillusioned and in search of hope and opportunity.

Archetype: Driven
Body: 4 Pugilist: 1 Athlete: 1 Fencer: 1
Coordination: 3 Swashbucle: 1 Pistol: 1
Sense: 3 Lookout: 1
Brains: 3 Sailor: 2 Merchant: 1
Command: 3 Gentleman: 1 Officer: 1 Bruiser: 1
Cool: 3 Procurer: 1 Monk: 1

Powers:
HyperStat (Body): 1wd

Style:
Pugilist: Precise

Albinus Wade (not cool enough for an AKA yet) (Post Session 3)
A bastard child of a whore and a drunk, Al ran off to be a scurvy sailor, and ended up accidentally becoming a pirate aboard Captain Blake’s ship, The Devil’s Pride. A few days later the vessel of bloodthirsty pirates came upon a fat laden merchant ship. Al was prepared for looting and riches, not the massacre that ensued. He was assaulted by visions of suffering and misery and took shelter in an alcove. He lost all sense of his surroundings. When he came to, he was being dragged into captivity.

Archetype
: Cursed
Power Theme: The Sight for Suffering
Stat Increase: Sense

Body: 2 Pugilist: 1 Athlete: 1
Coordination: 2 Pistolier: 1
Sense: 4 Lookout: 2 Musician: 2
Brains: 2 Sailor: 1
Command: 1
Cool: 3 Monk: 5

Powers:
Detect (Human Suffering): Al can feel the pain of others, clearly and vividly. He has been able to hone his sense to determine details about the sufferer.
Flaws: Involuntary II, Loopy Extras: Booster x 2 Dice: 3HD
Precognition: Al can see into the future. His future sight is not limited to suffering, but it usually foreshadows ill fortune.
Flaws: Involuntary II, Loopy Extras: Booster x 2 Dice: 2d + 3HD
Telepathy: The thoughts of others can reveal a great deal. Not just pain, but the intention to do pain, the knowledge of others in pain, and the fear of impending pain. Also it’s good for mind talking.
Flaws: Involuntary II, Loopy Extras: Booster x 2 Dice: 2HD

Not much to say about Edward's powers, his player plans on leveraging the With style options for his pugilism more, as well as perhaps becoming more Captainish. Al's powers bear a bit more of an explaination: thoughts and his sense of suffering come to him unbidden and painfully (Involuntary II is explained in the packet ), if his eyes can see the visions of suffering are so bad that he is incapacitated (Loopy) so instead he walks around blindfolded (Which gives the -2 for Involuntary II). Originally Al's player was planning to buy off Loopy so as to be more useful in a scrap but events of Session 3 caused him to rethink that.

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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