Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
There are often things or leads in my games
that go untouched by the players for a number of sessions. When they
forget about something, I have a tendency to do the same, and I’m
subsequently surprised when they finally come into play again.
One such
item is the eye in the crow’s nest of the Demon’s Eye. The players
first noticed it when they returned to their ship from the initial
exploration of the spider island. It was an eyeball, twice the size of
a man’s fist, with a cord of gory tissue trailing behind it, impaled on
a sharp spike atop their aft mast. In an uncommon show of consensus,
they left it completely alone, and I realize now that I had failed to
mention it in the session logs. Also, this session marks the introduction of a 5th player, you can take bets as to whom he is playing.
Session 3: The striking captain of the Hecate’s Gift levels her slender blade at the boarding sailors.
CAPTAIN: “What are you doing on my ship?”
EDWARD: (Gesturing to the Richesse, which is being plundered) “Well, what are you doing on their ship?”
CAPTAIN: (Arching an eyebrow) “Robbing them…”
EDWARD: “Did they take something of yours?”
CAPTAIN: “I think you are unclear on the process of robbery.”
Albinus
contacts the captain with his mind, and finds that she doesn’t seem
able to resist. The sailors huddle for a second unsure of what to do
exactly.
JIM: “They seem quite handy at piracy, I don’t think we can
take ‘em. I think my goal here is some flirting… well, maybe just some
sounding out…”
CAPTAIN: (Interrupting) “I said, what are you doing aboard my ship?”
JIM: “Um… nothing at all, I was just wondering to whom we have the pleasure of speaking.”
ETIENNE: “You don’t know me? I am captain Lulaine Etienne of Hecate’s Gift, Mistress of Ile de la Tortue!”
JIM: “I’m Jim.”
ETIENNE: “You’re not Morgan’s men at all, are you?
JIM: “Nah, we took his ship.”
ETIENNE: “He’ll want it back you know… It is only out of respect for him that I don’t sink it right here, begone from my ship!”
Albinus
plays up his blindness, and dallies at the side of the boat. Suddenly
he can feel Etienne’s gaze upon him as her mental faculty seems to grow
in leaps and bounds and she demands
ETIENNE: “Get. Off. My ship!”
Almost
as quickly as it had arrived, the Hecate’s Gift disappears into the
thickening fog. Rowing away in the longboat the sailors begin a lengthy
conversation as to what exactly their goals were and what they will be
in the future. All are interested to know why they were kidnapped; Jim
and Al are both worried about what actions their curses will punish
them for, while Edward and Azaka are much more interested in quick coin
and the safety it buys.
JIM: “I will not be party to out-and-out piracy.”
AZAKA: “Very well, we will conduct the piracy, you can watch.”
JIM: “It doesn’t work that way, I say we should take up a life as gentlemen adventurers.”
EDWARD: “How does that work exactly?”
JIM:
(Gesturing to his blade and hat) “I’m not sure, but the last time I
tried it I ended up a damn sight wealthier than before.”
Eventually
it comes down to a vote for captain, Azaka and Edward nominate each
other and Jim nominates Al. The argument continues, Azaka changes his
vote, and Edward becomes acting captain.
EDWARD: “We’ll need a skilled crew no matter what we end up doing.”
AZAKA: “As long as we don’t take on any Frenchmen.”
EDWARD: “I didn’t know they made skilled Frenchmen.”
In
an effort to divine the reason for their capture the sailors further
investigate captain Morgan’s correspondence. Azaka repairs the letters
with the help of the Loa and the set to reading. Unfortunately the
letters all seem to be to and from Morgan and a man in England named
Ross Grayson and while they do tell of the goings on of London, they
primarily focus on the fancies and foibles of their relatives, Aunts
Isidora and Juliette and their uncle Leraje who is awfully concerned
with the weather. Convinced the letters are coded but unable to break
the cipher the sailors hit their bunks for the night.
They are
rudely awakened at dawn by a keening stream of French invective. It
seems that the bodies of those slain aboard the Richesse have
disappeared. It is then that they notice their mast has seemingly
returned to its original dark wooden shape and their deck has patched
itself. Emboldened they sail past the Richesse and dock in the Cite de
Soliel, the nearly lawless port in Port-au-prince.
…
All
but Edward leave the Demon’s Eye in search of a money changer and an
able crew. The sailors head South toward Petionville the part of the
city controlled by the French West India Company and patronize a
well-chosen money changer who reluctantly converts their silver into
the myriad currencies of the Caribbean. Now relatively wealthy the head
to the post to get the news from England and, finding that England is
not currently at war with anyone, track down a forger who agrees to
make them a letter of marque. They also purchase a wide variety of new
clothing and fraudulent flags before heading to a seedy bar whose signs
were in English. It was around then that they realized they had been
trailed by a man for some time.
AZAKA: “Why exactly are you following us?”
MAN:
(Clasping his hands together as if in prayer) “My apologies I did not
mean offense, I was interested in that blind young man.”
AZAKA: “Are you a priest?”
MAN: “Yes, I am, and I am looking for other priests. I had heard that you had seen one. A Spanish monk.”
AZAKA: “Check him for gardening tools.”
They
explained to the priest their previous encounter, and he explained that
the other priest was of the Carthusian order known for their solitary
life and habit of growing all of their own food.
JIM: “So, then what order are you?”
PRIEST: “Inquisitore.”
(All players wince sharply)
AL: “Are you going to have a problem with our ship?”
PRIEST: “Some of my brethren are less lenient than I. A fact for which I have been disciplined.”
AL: “I’ll put it this way, can you suffer a witch to live?”
PRIEST: “No.”
AL: “How are you at ignoring stuff?”
The
priest who finally introduces himself as Father Benedicto heads off
with Al to return to the ship, stating that in his mission to find the
other two priests a few transgressions can be ignored. Upon finally
entering the bar itself Jim and Azaka are confronted by another
possibly dangerous character, a barrel-chested Turk whom they had last
seen aboard the Demon’s Eye with Captain Morgan. Jim handles the
potential problem by buying the man a drink. He tells a drunken sob
story of his abandonment and vows revenge on Morgan. Azaka drops some
coin to spread the word that they are hiring tomorrow and that they
will take even those normally eschewed on the seas such as women and
escaped slaves. The two sailors and their suddenly sober friend return
to the Demon’s Eye.
EDWARD: “So Al, who is this?”
AL: “He’s a priest, Catholic I believe.”
EDWARD: “Spanish?!”
BENEDICTO: “Spanish.”
EDWARD: “What!?”
BENDICTO: “Inquisitore.”
EDWARD: “WHAT!?”
A while later the other three board the ship.
EDWARD: “Wait, I remember you weren’t you one of Morgan’s men?”
TURK: “Yes, I believe the last time I saw you, you were unconscious.”
EDWARD: “AUGGG! Why is everyone SO bad at choosing who to bring on the ship?”
The
Turk’s thoughts on Morgan are clarified and an uneasy truce is
brokered. He introduces himself as Erol Savas and stows his only
possession, a large unmarked cask of alcohol. Albinus meanwhile has
ascended the rigging and begun to (finally) examine the large eye
impaled on the top mast.
JIM: (To Erol and Benedicto) “And that’s Al, our lookout.”
EROL: “Ah so he uses the eye then.”
AZAKA: “Yes, he does, but we’ve been having some… troubles… recently, how did Morgan use the eye.”
EROL: “Ah, Morgan never used it, he had slaves use it.”
JIM: “Well, you see, Al is blind.”
EROL: “Right.”
Albinus examines the tendril trailing from the eye, it twitches, seemingly reaching for his face.
JIM: “What? I mean he’s naturally blind.”
EROL: “Oh… good call.”
JIM: “Huh?”
Albinus
lets go of the tendril. Its whip like end strikes his face, ramming
itself through his left eye. Albinus does not hear the gasps from the
deck as he is catapulted into a strange viewpoint seemingly above and
behind himself seeing with clarity unmatched by human senses. As he
watches, the sun and then the moon circle faster and faster in the sky.
With a feat of will, he pulls the gory cord from his now empty eye
socket and proceeds to fall unconscious.
EROL: (Wincing) “Ooh… first time eh… nasty.”
While
the culling of the crew down to about 20 skilled men takes place the
next day, Albinus regains consciousness under the ministrations of
Benedicto and promptly returns to experimenting with the eye. He tries
to focus in on other people, and he finds his perspective zooming
toward them. He partially tracks captain Etienne to a cave with statues
on the island of Tortuga. He also sees on the horizon a patch of
whitish grey light. Concentrating on this, Al finds himself in a
netherworld of flat grey space looking over a large island topped with
two Ziggurats that look strikingly familiar. Al reaches out, thinking
of Jim and feels a turning of his perspective even as he zooms in to
see Jim and the rest scaling the pyramid, seemingly older and more
confident. Somewhat shaken by the vision, and the crew’s dismissive
reaction Al holds off on delving deeper into the scrying power of the
eye.
The four original sailors and Erol worked out ostensible
positions for themselves, but agreed to share the officer’s share
equally between them. Edward stayed captain, Azaka and Erol bcame first
and second mates, Jim became the security officer, and blind Al became
quartermaster. Twenty skilled men are enough to run the Demon’s Eye for
almost two shifts a day, but the sailors want to be ready for anything
and Azaka wants to strike a blow at his people’s oppressors, so they
decide to take on a crew by liberating a plantation’s slaves and set
out to see to find a target.
They chose as their victim a coffee
plantation half a day’s hike from the South side of San Domingue.
Brazen and confident Azaka strode into the coffee grove at midday and
exclaimed
AZAKA: “I am here with a message for you from the Loa!”
While
Jim and Edward crossed the distance to the two horse-mounted overseers.
Each of them handily accounted for their target with only minor
injuries and their ransacking looked almost bloodless until a man with
a flintlock musket fired on them from the second story of the
plantation manner. Azaka crashed one horse through the front door,
while Edward took the other around back. Master rifleman that he was,
the third overseer was not able to bring his musket to bear fast enough
to stop Jim from running up the lattice on the side of the manner and
skewering him. Meanwhile,
AZAKA’S PLAYER: “Where is the landlord.”
GM:
“He was walking in from his back porch to see what the commotion was,
but upon seeing a well dressed, dreadlocked black man bursting through
his front door atop his enforcer’s steed, he and his wife are
tear-assing back the other way.
EDWARD’S PLAYER: “I ride them down before they make it to the woods.”
GM:
“The plantation owner’s wife is a lithe young thing and is making good
progress, the owner himself is a much more spherical gent and you catch
him easily.”
EDWARD’S PLAYER: “Can I grasp him by the shoulders and pick him up bodily?”
GM: “With a good Pugilist roll sure.”
EDWARD’S PLAYER : (Succeeds handily) “Alright I throw him at his wife!”
GM: (After a few rolls) “Your landlord bowling is successful, you’ve captured both of them.”
As
the dust settles on the ransacked plantation, the three men make the
slaves an offer they are unlikely to refuse and begin their hike back
down the mountain to the Demon’s Eye. But what has happened to their
ship in the mean time?
REIGN Supplement #8:...
http://www.gregstolze.com/reign/REIGN_Su...
One Roll Cities
So far, every town the characters have v...
REIGN Supplement #8:...
If you go to the Fundable site and click...
One Roll Cities
This is in no way a linear scale. A migh...
One Roll Cities
_screams_ to be used as a campaign's pol...