Wild Talents
was conceived in 2002, not long after Godlike was released, when Dennis and I
were still working with Hobgoblynn Press. It took nearly five years to go to
print. Many of you were around all that time as we struggled to figure out
just how we were going to afford manufacturing such a high-end
book.
The solution was perfectly obvious, of course, in hindsight:
Wild Talents had been inspired and in large part developed by the fans,
and the fans were happy to help send it to the presses. We held a
"pledge drive" to see just how many people would be willing to pre-order
with the understanding that the pre-orders would fund printing the book.
I set the pledge target a good bit higher than our actual monetary
goal,to allow for people inevitably changing their minds when it came
time to actually putting down money. I figured it would take weeks
or months to collect enough pledges.
We hit the pledge goal in 36
hours.
Now, six months after its release, every last copy has
sold.
Wow.
So: What's next?
Well, for the last few months
I've been working hard on Delta Green: Eyes Only, which we're putting
together and releasing on behalf of our friends at Pagan Publishing. If you'e
not familiar with Delta Green, you're missing out on a treat. Unless you
really hate mind-blowing modern-day horror and suspense, that is, in which
case don't bother
with it.
The original Delta Green was widely hailed
as one of the best RPG products ever written -- I'm not exaggerating; Dennis
and crew did wonders -- and it was just a couple of months ago re-released by
Pagan in partnership with Eos Press (formerly Hobgoblynn; the wheels
goround).
The success of Wild Talents enabled us to take the
long-dormant Eyes Only project into reality. Todd Shearer, who illustrated
"White Knights, Black Hearts" in Wild Talents, is doing the interior art.
You can see some stunning previews by clicking the link
at www.delta-green.com/dgeo. Daniel Solis, the design genius behind
Greg Stolze's "Reign," is doing page design and layout, and it
looks fantastic.
Eyes Only, I'm happy to say, will go to press
shortly.
Up next: More for Wild Talents. I've mentioned a few of these
things before, but they're very fun projects so I'll talk them up
again.
- Ben Lee's "Monsters and Other Childish Things," an amazingly
fun comedy-horror game built around Wild Talents, is getting an
overhaul to make it a complete, standalone RPG rather than a WT
supplement.
- Ben is also now putting the final touches on "The Kerberos
Club," a Wild Talents supplement set in mid-Victorian London.
- Allan
Goodall is writing "This Favored Land," a Wild Talents supplement that
explores the rise of Talents in the American Civil War.
- Kevin Pezzano
is working on "The Talent Squad," a trilogy of Wild Talents adventures set in
the "World Gone Mad" in the present day,which has Talent police officers
dealing with the aftermath of --well, that would be telling.
- Kevin
has also expressed interest in expanding his "ORE Mecha" download. I've upped
the ante to see if he wants to make a full-scale supplement out of it. I'm
waiting now to see if he's going to call, raise or fold.
- We're in
talks about another Wild Talents setting book, but I've been so busy this
summer that it's kind of fallen by the wayside. I'll need to get back in
touch with that writer, with profuse apologies for the wait, in the next week
or so.
- Dennis is currently working hard to finish a Delta Green
project called "Future/Perfect," which he's releasing in stages on his
website with funding directly by Delta Green fans. When that's done, he's
got two things planned for Arc Dream. One of them is "A World Gone Mad,"
a full sourcebook detailing the world of Godlike after World War II.
The other project is still under wraps.
- Oh, and he's got a little
project for his day job at Radical Entertainment that's seeing the light of
day after two or three years of work: "Prototype" for Xbox 360 and PS3. See
the August Game Informer Magazine for a preview.
- And I've got the free
"Dark Tower" adaptation, based on Nemesis and Wild Talents, that'll get my
attention again soon. And that project that's still under
wraps.
Finally, what's next for the Wild Talents core book?
That's
a very good question. I was approached by a number of retailers and
distributors wanting Wild Talents, but we couldn't sell it at the usual
wholesale discount with such a small print run. Only Leisure Games in London
bought copies at our high (for retail) price -- and they did very, very well
with it. Their final batch reach the store any day, now, in
fact.
Still, for a small company like this it's not a comfortable thing
to plan for a full retail print run of a book like Wild Talents.
A direct-sale second edition, sure. But a retail print run is much larger
and MUCH more costly, even before you factor in the higher marketing
costs. So, sometime in the next few months we're going to hold another
pledge drive, this time for the SECOND edition of Wild Talents.
If the
pledges are large enough to make us confident that we can afford it, we'll
print a big run and market it to retail distribution. If the pledges are more
modest, we'll release it as a short-run, direct-sale book like the first
edition.
Either way, Wild Talents second edition will be meant mainly
for gamers who didn't get the first edition and for completists (we
love completists!). It'll have tons of fantastic new Shearer art,
excellent new material from Greg Stolze on creating and running Wild
Talents games and characters, and it'll correct and update material
that proved confusing in the first edition, but it will NOT make the
first edition obsolete. You can run the same game with the same rules
with either edition.
Don't get me wrong, I would LOVE it if everyone
who bought the first edition also buys the second edition, but we're not
quite dicks enough to make it mandatory. The corrections will go online as a
free download so you can print them out and stick them in your
first edition book if that's all you're after.
OK, I think that's
quite enough from me. Sorry to be so wordy. Thank you all, again, for your
support of Wild Talents over all these years.You're going to love what's
coming up for the game. Wild Talents is just getting started.
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