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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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[Wild Talents] New Setting: Arete Anarchy PDF Print E-mail
Written by Antonidas   
Tuesday, 20 November 2007

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Today is special. You didn't think you'd make it half this long. Today is the aniversary. For no rhyme or reason, every single human being was... empowered. Oh sure, you loved it at first. So did everyone. Even the people that ended up with crappy powers could appreciate a police force made of supermen. Doctors that could make new arms and legs out of thin air. Juries that could read minds. The most beautiful music and the most moving poetry. Things were wonderful, until the supermen realized that they could do whatever they wanted. 

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Exemplars - a Wild talents drift PDF Print E-mail
Written by Spooky Fanboy   
Tuesday, 06 November 2007

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1995 was not meant to be a Year of Historic Infamy. It was a year of relative peace and marginal prosperity (at least in the First World). It was a decade that many in the US considered a rehash of the 1970's. Music was grungy and drugged-out with metallic overtones, heroin was making a comeback (and meth was starting to be a problem), and everything seemed muted and depressed. 

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Normal people vs Supers PDF Print E-mail
Written by chrynoble   
Friday, 27 April 2007

WT100The game will become stale if the GM doesn't offer a variety of challenges. But how do you make normal people a threat to people with superpowers? If normal people outnumber the superpeople they will find a way to miminze the threat Supers pose to them. My goal with developing strategies for normal’s is to allow the GM to use that NPC type in several of the encounter types below, not just the mundane and weak scenarios. 

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GRIM WAR: Reign of the Wild Talents PDF Print E-mail
Written by Greg Stolze   
Thursday, 05 April 2007

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Here's a writeup of the WT game I'm doing, grafting REIGN companies on as the PCs start to challenge and interact with the various factions. 

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Wild Talents: Kings of Earth PDF Print E-mail
Written by EvilBrennan   
Friday, 16 February 2007

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The invasion started slowly and without any clues that it was even transpiring. The harbingers hit the psychics first and within weeks every secret known to mankind had been passed along to their leader: The Exo-titan. It quickly infected the mind-readers and then began on the big name groups that held the most powerful talents: The grail-knights, the Juggernauts, and even Hex-Corp were under the sway of the hive mind of the Exo-Titan. 

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Applying Axes of Design to Comic Universes PDF Print E-mail
Written by kent808state, James O'Rance   
Thursday, 08 February 2007

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This is one of the more interesting aspects of the Wild Talents book to me. To get full details and Mr. Hite's full slate of examples for the axes, you'll need the book. But it made me wonder how some of the settings of my favorite comics might stack up. What ratings would you assign the comics you like?

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