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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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Rules
Anime-style blast attacks PDF Print E-mail
Written by MadCow   
Thursday, 13 March 2008

So for no particular reason whatsoever, I was thinking of anime blasts and how to simulate them with ORE (Wild Talents to be more specific). 

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Mooks as a Circumstance PDF Print E-mail
Written by Bailywolf   
Wednesday, 05 March 2008

I've screwed around with treating mobs of mooks as a circumstance. You see panels in the comics where the heroes are fighting their way through a legion of mole-men or robots, smashing, and hewing, but what they're really trying to do is reach The Slayer of Time before he can activate his Anti-Chronometer and destroy history. 

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New Flaw: Limitation PDF Print E-mail
Written by Josh Sykes   
Thursday, 10 January 2008

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I have been doing some thinking lately on the powers and miracles, and I think that there is an aspect concerning how a power is used that does not seem to have been satisfactorily covered.  I looked around and didn't see anything that covered or discussed this per se before, but I could be wrong.  My idea is for a flaw that defines when a power doesn't work aside from those already defined by the power.  Allow me to explain what separates this flaw from similar ones and how it can be used. 

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Adding dice-effects of Control/Create to any 'Useful' power PDF Print E-mail
Written by Benjamin Baugh   
Saturday, 29 September 2007

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One fairly simple modification that I found to be quite useful is generalizing the dice-adding effects of the Control or Create powers to any power with 'Useful'. If you can come up with a creative way for your power to help you, roll it, and you can add up to Width in dice to another roll if you pay 1 Willpower per die added. 

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Extra: No Willpower Cost (x2) PDF Print E-mail
Written by Shane Ivey   
Sunday, 12 August 2007

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With this extra a power has no Willpower cost at all. If it ordinarily requires you to bid a point of Willpower for activation (such as Block or Harm), you do not lose Willpower if you fail to activate it. If the power ordinarily costs Willpower to use it at all (such as Cosmic Power, Regeneration or Size Shift), you do not have to spend any Willpower to activate it. 

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New Power - Gate Maker PDF Print E-mail
Written by CodexArcanum   
Sunday, 12 August 2007

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The Gate Maker can open portals between two points. The general form is a swirly vortex-like wormhole, like from Stargate or Sliders. The appearance is up to the player though, and specialized forms might warrant extras or flaws, such as If/Then for requiring a literal door that must be opened before stepping through. Anyone and anything may pass through the portal as if it were a tunnel between two rooms. 

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