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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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Custom Intrinsic: Undying PDF Print E-mail
Written by Ryan Denison   
Thursday, 26 July 2007

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A new Intrinsic I whipped up while trying to help someone on RPGnet.  I tried to make it a power, but it works much better as an Intrinsic. (Thanks Squizzle!) 

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GRIM WAR- SESSION 8: SHELL GAME PDF Print E-mail
Written by Greg Stolze   
Wednesday, 27 June 2007

It was a little hard getting back in after a long hiatus (just several weeks off due to things and stuff) but I kicked it off by pulling back and giving each player present (Cicely's player was running late because he can't say no to his grammaw) one of the big Companies involved in events. 

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GRIM WAR - SESSION 7: THE THING THAT ATE DAYTON (AND THE THING THAT MADE DAYTON EAT ITSELF) PDF Print E-mail
Written by Greg Stolze   
Wednesday, 27 June 2007

The session started with a flashback, since the character of Cecily was a week behind everyone else. The cops asked her to come in for questioning, put her in a room where she sat looking at the (presumably) one-way mirror for about half an hour, and then the officer opened the door and politely said, "You're free to go. Sorry. Apparently it was all a misunderstanding." She returned to tanning and cramming and when asked if she did anything occult, or tactically significant over hte week, she said no. 

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GRIM WAR - SESSION 6: DAMN SHAME WHAT THEY DID TO THAT MIME PDF Print E-mail
Written by Greg Stolze   
Wednesday, 27 June 2007

Cecily's player couldn't make this session. We started with Seth going in front of a FISA court. I don't know jack about FISA, but neither did anyone at the table (hey, it's SECRET, 'kay?) so that was all right. I set a scene with three judges who'd been gotten out of bed and informally gathered at one's home. 

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GRIM WAR - SESSION 5: ENTER THE SLIME PDF Print E-mail
Written by Greg Stolze   
Wednesday, 27 June 2007

Leo's player was back (and, consulting my notes, the guy who was graffito tagging stuff was Alexander Sobieski), so we started by catching him up. His agent (Devon) got him a spot on the Hairy Gary Abnerthery Show -- a talk show with a guy who's kind of Oprah for mutants. 

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GRIM WAR - SESSION 4: POT, POON AND PREVARICATION PDF Print E-mail
Written by Greg Stolze   
Wednesday, 27 June 2007

Let me begin by saying: STILL NO FRANKLIN'S GHOST! Good grief! This is a resource! A fair smattering of points went into it! It could help their asses OUT. But nothin'. Not an ectoplasmic sausage. Sheesh. This session, we were missing Leo's player and I hadn't prepared as much as previously, but it went okay. Not great, but a decent building session. I'm probably going to go through character-by-character until they're together -- there was a lot of individual action this session. 

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GRIM WAR - SESSION 3: FULL FRONTAL SORCERY PDF Print E-mail
Written by Greg Stolze   
Wednesday, 27 June 2007

It didn't quite have the same delirious energy of the first couple sessions, but we hit a lot of plot points like they owed us money, and we got some good characterization in. Still no Ben Franklin though. I mean, what the hell? If I could summon up a lecherous, intangible, undead founding father I'd be on that like a teenager's cell phone!

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GRIM WAR - Session 2 PDF Print E-mail
Written by Greg Stolze   
Wednesday, 27 June 2007

I didn't have a plan for this session other than, "Do the stuff I had planned for session one and didn't get time to do." That worked just fine. "Plan" is a pretty vague term anyhow. It's more like "list of stuff to throw at the PCs when nothing more presentable is happening." I expect that as the game grows, it'll develop its own momentum and I won't have to prime the pump quite so much. 

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