Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Niki Sanders is a former Las Vegas casino worker who is raising her son,
Micah, alone because her husband D.L. is a fugitive. In order to
pay for
Micah's private school tuition she used to work as a Internet stripper. Often
an utterly ruthless and somewhat impulsive alter-ego
named Jessica possesses
her.
An occupation is a broad field of training and experience that can
enhance many skill rolls. They can even replace ordinary
skills altogether. Like a skill, each occupation is measured in dice
that you add to astat's dice when rolling for an action. When
occupations overlap with each other or with skills, add the dice
together. Unlike a skill, an occupation is not associated with any
single stat. It applies to whatever stat or skill the GM thinks
appropriate.
The game will become stale if the GM doesn't offer a variety of
challenges. But how do you make normal people a threat to people with
superpowers? If normal people outnumber the superpeople they will find
a way to miminze the threat Supers pose to them. My goal with
developing strategies for normal’s is to allow the GM to use that NPC
type in several of the encounter types below, not just the mundane and
weak scenarios.
His costume's an odd combination of a saffron monk's robe and a
medieval jester's motley. He cackles, swings from rooftops on the line
of an implausibly long butterfly dart, those who are struck by his
combination bow staff/jester's rod/three-section staff/monk's staff are
convulsed by laughter. And he has one bitchin' ride.
My cousin wants to play a time controller in my game. We gourmeted the
following miracle for his base "Time Control" power, which generally
acts like a cosmic DVD remote in practice.
Last Friday two of my players
decided to bust through a concrete wall. First the large character with 10d body
and heavy armor tried, and when he failed, the second player decided to drive a
Ford F350 through the wall. Both players were OK with the idea that they might
hurt themselves as much as they hurt the wall. Regardless of whether or not this
can be done in real life it seems like a neat thing to have happen and so we set
to working out the mechanics.
One thing about gobbling attacks by Dodging/Blocking that seems slightly off is that one on
one, gobbling either works completely or not at all. If you
don't exceed both width and height of the attack, the attempt to gobble
fails completely, but if it does, it automatically gobbles the whole
attack. I was thinking of a house rule that would take care of this. It'd make
gobble dice more effective, but defenses would still be less powerful
than Shane's suggestion of "just make it a contest of width (for speed)
and use height as a tiebreaker. Easy."
If we're throwing around the high-strength iconic powerhouses, I thought I'd
take a shot at the Hulk. Anybody who knows the history of
the Hulk knows that
he has been through -many- different forms over the years, so this is a
fairly generic approach to his powers - suitable for a "Hulk smash!" version
of the character. I've built him
to 500 points.