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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Heroes: Jessica/ Niki Sanders - Protective Mother PDF Print E-mail
Written by Marco   
Tuesday, 01 May 2007

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Niki Sanders is a former Las Vegas casino worker who is raising her son, Micah, alone because her husband D.L. is a fugitive. In order to pay for Micah's private school tuition she used to work as a Internet stripper. Often an utterly ruthless and somewhat impulsive alter-ego named Jessica possesses her. 

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Occupations in Wild Talents PDF Print E-mail
Written by Shane Ivey   
Friday, 27 April 2007

WT2_100An occupation is a broad field of training and experience that can enhance many skill rolls. They can even replace ordinary skills altogether. Like a skill, each occupation is measured in dice that you add to astat's dice when rolling for an action. When occupations overlap with each other or with skills, add the dice together. Unlike a skill, an occupation is not associated with any single stat. It applies to whatever stat or skill the GM thinks appropriate. 

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Normal people vs Supers PDF Print E-mail
Written by chrynoble   
Friday, 27 April 2007

WT100The game will become stale if the GM doesn't offer a variety of challenges. But how do you make normal people a threat to people with superpowers? If normal people outnumber the superpeople they will find a way to miminze the threat Supers pose to them. My goal with developing strategies for normal’s is to allow the GM to use that NPC type in several of the encounter types below, not just the mundane and weak scenarios. 

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The Kung-Fooler PDF Print E-mail
Written by Greg Stolze   
Wednesday, 25 April 2007

WT100 His costume's an odd combination of a saffron monk's robe and a medieval jester's motley. He cackles, swings from rooftops on the line of an implausibly long butterfly dart, those who are struck by his combination bow staff/jester's rod/three-section staff/monk's staff are convulsed by laughter. And he has one bitchin' ride. 

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Bullet-Dodging Time Controller PDF Print E-mail
Written by Admiral Ducksauce   
Wednesday, 25 April 2007

WT100My cousin wants to play a time controller in my game. We gourmeted the following miracle for his base "Time Control" power, which generally acts like a cosmic DVD remote in practice. 

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Driving through a concrete wall PDF Print E-mail
Written by chrynoble & Shane Ivey   
Friday, 20 April 2007

WT2_100Last Friday two of my players decided to bust through a concrete wall. First the large character with 10d body and heavy armor tried, and when he failed, the second player decided to drive a Ford F350 through the wall. Both players were OK with the idea that they might hurt themselves as much as they hurt the wall. Regardless of whether or not this can be done in real life it seems like a neat thing to have happen and so we set to working out the mechanics. 

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Experimental Rule: Dodging/Blocking PDF Print E-mail
Written by Mike   
Thursday, 19 April 2007

WT2_100One thing about gobbling attacks by Dodging/Blocking that seems slightly off is that one on one, gobbling either works completely or not at all. If you don't exceed both width and height of the attack, the attempt to gobble fails completely, but if it does, it automatically gobbles the whole attack. I was thinking of a house rule that would take care of this. It'd make gobble dice more effective, but defenses would still be less powerful than Shane's suggestion of "just make it a contest of width (for speed) and use height as a tiebreaker. Easy.

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The Incredible Hulk! PDF Print E-mail
Written by James O'Rance   
Wednesday, 18 April 2007

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If we're throwing around the high-strength iconic powerhouses, I thought I'd take a shot at the Hulk. Anybody who knows the history of the Hulk knows that he has been through -many- different forms over the years, so this is a fairly generic approach to his powers - suitable for a "Hulk smash!" version of the character. I've built him to 500 points. 

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