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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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ORE Superheroes
New Flaw: Gorehound PDF Print E-mail
Written by Shane Ivey   
Monday, 16 April 2007

Gorehound (-1/2/4): This Flaw makes uses of the power especially violent and unpleasant, causing Mental Stability rolls in both the user and those who see it used.

Similar to Obvious except in effects of the power, not the source. 

 
House rules for unlimited Willpower PDF Print E-mail
Written by Blue 7   
Thursday, 12 April 2007

WT2_100 In a trial play of the system we found a small problem with unlimited will
spending, particularly if using any of the optional rules like Will points
to gobble wounds. 

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Custom Flaw: Fatal (Alt) PDF Print E-mail
Written by Ryan Denison   
Friday, 06 April 2007

Ian Young's post on the WT Yahoo group (which is also now here on Project Nemesis) made me sit down and put the Fatal flaw I'd been kicking around to paper. As if being a Talent weren't trouble enough, now your own powers are out to kill you! 

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GRIM WAR: Reign of the Wild Talents PDF Print E-mail
Written by Greg Stolze   
Thursday, 05 April 2007

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Here's a writeup of the WT game I'm doing, grafting REIGN companies on as the PCs start to challenge and interact with the various factions. 

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Custom Flaw: Fatal PDF Print E-mail
Written by Ian Young   
Tuesday, 03 April 2007
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Strikeforce: Morituri was a Marvel title from the mid- to late-80s, independent of the mainstream universe. The central concept was that, in the face of an overwhelming alien invasion, Earth scientists develop a means of bestowing superpowers upon human subjects. The drawback, however, was that the powers were inherently incompatible with the human physique and that, within a year, would inevitably kill the individual.
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Empowered PDF Print E-mail
Written by Chris Cooper   
Tuesday, 03 April 2007

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I read Adam Warren’s Empowered recently and enjoyed it. It’s a catalogue of a series of existential crises of a lowly super-heroine who is an F-list junior or associate member of an A-list superteam. 

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Dice Trick: Wrangle Dice PDF Print E-mail
Written by Insectking   
Wednesday, 28 March 2007

When I started fiddling around with a cyberpunk/Godlike/ORE I immediately decided there should be a way around the obvious 10+ dice limit so I came up with a trick called Dice Wrangling. 

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The Kerberos Club PDF Print E-mail
Written by Benjamin Baugh   
Tuesday, 27 March 2007

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I ran the first real session of my alt-history Victoriana game The Kerberos Club last night using the slightly tweaked Wild Talents rules. I used my ‘UA style make’em’ups’ skill tweak. All the characters started with 1 in each stat, and 1 in each Core skill (of which there are 2 per stat), and then they could make up the rest of their skills as needed. This included backgrounds like wealth, contacts, a reputation, peerage, or your own slavishly loyal death cult. 

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