Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Gorehound (-1/2/4): This Flaw makes uses of the power especially
violent and unpleasant, causing Mental Stability rolls in both the user
and those who see it used.
Similar to Obvious except in effects of the
power, not the source.
In a trial play of the system we found a small problem with unlimited will
spending, particularly if using any of the optional rules like Will points
to gobble wounds.
Ian Young's post on the WT Yahoo group (which is also now here on Project Nemesis) made me sit down and put the Fatal flaw I'd been kicking around to paper. As if being a Talent weren't trouble enough, now your own powers are out to kill you!
Strikeforce: Morituri was a Marvel title from the mid- to late-80s,
independent of the mainstream universe. The central concept was that,
in the face of an overwhelming alien invasion, Earth scientists develop
a means of bestowing superpowers upon human subjects. The drawback,
however, was that the powers were inherently incompatible with the
human physique and that, within a year, would inevitably kill the
individual.
I read Adam Warren’s Empowered recently and enjoyed it. It’s a
catalogue of a series of existential crises of a lowly super-heroine
who is an F-list junior or associate member of an A-list superteam.
When I started fiddling around with a cyberpunk/Godlike/ORE I
immediately decided there should be a way around the obvious 10+ dice limit
so I came up with a trick called Dice Wrangling.
I
ran the first real session of my alt-history Victoriana game The
Kerberos Club last night using the slightly tweaked Wild Talents rules. I used my ‘UA style make’em’ups’ skill tweak. All the characters
started with 1 in each stat, and 1 in each Core skill (of which there
are 2 per stat), and then they could make up the rest of their skills
as needed. This included backgrounds like wealth, contacts, a
reputation, peerage, or your own slavishly loyal death cult.