Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
I was playing with my Wild Talents Victorian alt-history project last
night, and while modding the skill list, I was struck by how easily WT
could accommodate a DIY skill system like Unknown Armies uses to such
good effect.
This write-up is based on the sort of modern interpretation of western
vampire legends that has sometime appeared in fiction. It possesses the
typical vulnerabilities. Instead of food they require blood. Blood is
more difficult to acquire than food – all other things being equal – so
I’d probably allow a vampire to only have to feed every few days. Maybe
I’d have them lose one point of will for every day they did not feed.
I’m not sure about that idea though.
The Omni Weapon is an object that is capable of molding itself to any weapon the user desires - with
two limits. The first being that the user must understand how the weapon he desires would work; if
you don't understand the science behind the weapon you wish it to mold into, then it can't change into it, as
it takes the design from your own mind. That doesn't
mean you have to design it in detail, but you have to
understand it.
Randolph was a failing journalist before he became a failing war
correspondent. Within days of arriving in France, he stole a decade-old
Cadillac and drove towards the front lines, intent on getting an
exclusive story instead of the propaganda-filled mash that the officers
were spoon feeding the other writers.
Though WT is angled towards an Ultimates/The Authority kind of supers,
the system is designed to be easily tweakable up and down the scale
from gritty to four-color. The first and foremost need-be for four-color is an intrinsic like Resilient.
Years ago I came up with the idea of a super who did not exist in all three spatial dimensions, and who could not be perceived or affected from behind. I found it easy to create a character based on this odd idea using Wild Talents.