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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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New Power: Familiar PDF Print E-mail
Written by Benjamin Baugh   
Wednesday, 07 March 2007

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You have a psychic link with another creature- a real physical being with its own life independent of your power. You might lose your link if your power fails, but your Familiar remains existent, however unlike a Sidekick, if your Familiar is slain, it is truly dead. 

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1-800-RES-CUE PDF Print E-mail
Written by Mark Craddock   
Monday, 05 March 2007

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FBI Agent Samantha "Sam" Black, worked kidnapping cases for 7 years. On her last case, recovering Elizabeth Beck, daughter of Thomas Beck (CEO of Beck International), Sam was hit by one of Piper's Pshuriken & her partner was killed by a Talent named Piper. However, as Piper made to end Elizabeth's life in front of the fallen agent, Sam's Talent emerged, she manipulated the shadows in the room to drag Piper kicking & screaming to...somewhere else. 

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Simian Karcossa PDF Print E-mail
Written by Mark Craddock   
Monday, 05 March 2007

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Richard Bradley was a fairly mild mannered, somewhat repressed Librarian in the New York Public Library System. He'd been working there for just over a year, when he was transferred to the Esoteric Information Repository. 


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The A-Team PDF Print E-mail
Written by Foyle   
Friday, 02 March 2007

I had an idea about using the A-Team as the template for rogue medics, healing in a World where the medical profession has banned or controls talent healing so that only the rich can access it. So it seemed a good idea for my first go at writing up characters - the A(mbulance)-Team. I was trying for 250 but ended up with 300 points each trying to capture them as protrayed and add in the medical angle. If you took that out then they could come down to 250. 

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ROYAL-23 PDF Print E-mail
Written by Tomb's Grave   
Thursday, 01 March 2007

Most people think the world changed in 1969, when the chemical defoliant ROYAL-23 dropped over Vietnam. It really began in 1943, when Albert Hofman got a whiff of a chemical he'd created a few years ago. He started seeing things--walls growing mouths, chairs spreading lips and whispering secrets. 

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Grim War PDF Print E-mail
Written by Greg Stolze   
Thursday, 01 March 2007

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The premise is: Sorcerers have always been around. They gain power through pacts with otherworldly intelligences, and have lived in secret for most of human history. Enchantment is a learned skill, like pottery or cartography, but it remained covert. The powerful sorcerers wanted to monopolize their influence. The weaker ones who couldn't keep it in their pants got burned at the stake.

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Broken Dreams PDF Print E-mail
Written by Spook   
Thursday, 01 March 2007

The last masked vigilante retired 20 years ago. Now super-humanity (homo sapiens obscura) fits neatly into the rest of the world as reporters with batwings, or artic breathed accountants. Any rare Obscure who turned to high profile crime was quickly dealt with by government and law-enforcement armed with potent power inhibiting weapons. 

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X-Files meets X-Men PDF Print E-mail
Written by king_kaboom   
Thursday, 01 March 2007

This variant is about clandestine superheroes fighting a monolithic government conspiracy that will cover up any evidence of their existence if they can't be controlled or contained. Something a little like this... 

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