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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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ORE Superheroes
Margery Kempe PDF Print E-mail
Written by Tomb's Grave   
Thursday, 01 March 2007

Margery Kemp started her pilgrimage in 1413 and never really stopped. She's been a persistant pest (in the view of some men--which is to say, everybody who's spent more than an hour next to her, and many for far less a spance of time) to anyone who would deny women their rights or else allow an injustice to come to pass. Which is to say that they tended to die horrendously if they got too close. 

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Utility Belt PDF Print E-mail
Written by Benjamin Baugh   
Wednesday, 28 February 2007

The belt is stocked with a bunch of mundane gear- throwing knives, flash-bang grenades, lock picks etc. Your basic modern ninja kit. But attached to the Belt as a foci you have some Aces. So, when you want, your special custom gear can give you a really powerful edge. Say just 1wd, but added to anything you use a piece of belt-gear to do for 4 Willpower.

Batman's smokebomb vanishing act makes more sense now- he's using his belt's Aces to boost a Stealth skill roll. 

 

 
Peter Parker: A.K.A. Spider Man PDF Print E-mail
Written by Agent Oracle   
Wednesday, 28 February 2007

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The majority of Spiderman's prowess comes from his hyperstats. His maximum lift is pretty much capped off at being able to pick up a tank. His other major powers are almost entirely attached to his web shooters... anyhow. tell me if i missed anything. 

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Wild Talents: Kings of Earth PDF Print E-mail
Written by EvilBrennan   
Friday, 16 February 2007

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The invasion started slowly and without any clues that it was even transpiring. The harbingers hit the psychics first and within weeks every secret known to mankind had been passed along to their leader: The Exo-titan. It quickly infected the mind-readers and then began on the big name groups that held the most powerful talents: The grail-knights, the Juggernauts, and even Hex-Corp were under the sway of the hive mind of the Exo-Titan. 

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FATE’s Aspects ported to Wild Talents PDF Print E-mail
Written by Benjamin Baugh   
Thursday, 15 February 2007

I really love how the Aspect and phased chargen rules from SotC/Fate make a player zero in on a character’s essential mojo like a laser. With Wild Talents you have a spendable resource, and a simple easy-to-mod dice pool resolution mechanic, and anything that makes players cook up crazy awesome niblets of detail for their characters is a win in my book. 

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Cthulhu aka the Big C aka Squidman PDF Print E-mail
Written by James O'Rance   
Thursday, 15 February 2007

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Here's a rough-and-ready version of Great Cthulhu that comes to an even 1,500 points (right in the middle of the Universal Entity range, 1,000 - 2,000 points). It's a rough-and-ready version of Cthulhu, suitable for throwing at powerful supers rather than an insidious threat that underlies an entire low-powerred CoC-style campaign. You should find that he's plenty nasty, though.

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Differences between regular, hard, and wiggle dice PDF Print E-mail
Written by Benjamin Baugh   
Wednesday, 14 February 2007

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Some people grasp the mechanics of the ORE-system but find it problematic trying to picture – not systematically but narratively - the differences between regular, hard, and wiggle dice.  What is the difference between them, from a narrative standpoint? For an observer, how is the hyperstat, hyperskill, or power going to appear different from each other?

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Mirror Man PDF Print E-mail
Written by Jason Threlfall   
Tuesday, 13 February 2007

When Charlie was two his mother and father died in a car accident and Charlie went to live with his uncle on his uncle's farm. His uncle was a mean spirited old man and hated having to provide for his younger brothers off spring especially one so young. Being on a remote farm the social workers tended not to visit regularly and the old man took to locking Charlie in his room for days at a time to keep him from under his feet. This practice became more and more regular as the boy started to grow until his uncle only unlocked the door to feed him and this soon only happened once a day. 

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