Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Margery Kemp started her pilgrimage in 1413 and never really
stopped. She's been a persistant pest (in the view of some men--which
is to say, everybody who's spent more than an hour next to her, and
many for far less a spance of time) to anyone who would deny women
their rights or else allow an injustice to come to pass. Which is to
say that they tended to die horrendously if they got too close.
The belt is stocked with a bunch of mundane gear- throwing knives,
flash-bang grenades, lock picks etc. Your basic modern ninja kit. But
attached to the Belt as a foci you have some Aces. So, when you want,
your special custom gear can give you a really powerful edge. Say just
1wd, but added to anything you use a piece of belt-gear to do for 4
Willpower.
Batman's smokebomb vanishing act makes more sense now- he's
using his belt's Aces to boost a Stealth skill roll.
The majority of Spiderman's prowess comes from his hyperstats. His
maximum lift is pretty much capped off at being able to pick up a tank.
His other major powers are almost entirely attached to his web
shooters... anyhow. tell me if i missed anything.
The invasion started slowly and without any clues that it was even
transpiring. The harbingers hit the psychics first and within weeks
every secret known to mankind had been passed along to their leader:
The Exo-titan. It quickly infected the mind-readers and then began on
the big name groups that held the most powerful talents: The
grail-knights, the Juggernauts, and even Hex-Corp were under the sway
of the hive mind of the Exo-Titan.
I really love how the Aspect and phased chargen rules from SotC/Fate
make a player zero in on a character’s essential mojo like a laser.
With Wild Talents you have a spendable resource, and a simple
easy-to-mod dice pool resolution mechanic, and anything that makes
players cook up crazy awesome niblets of detail for their characters is
a win in my book.
Here's a rough-and-ready version of Great Cthulhu that comes to an even 1,500 points (right in the middle of the Universal
Entity range, 1,000 - 2,000 points). It's a rough-and-ready version of
Cthulhu, suitable for throwing at powerful supers rather than an
insidious threat that underlies an entire low-powerred CoC-style
campaign. You should find that he's plenty nasty, though.
Some people
grasp the mechanics of the ORE-system but find it problematic trying to picture
– not systematically but narratively - the differences between regular, hard,
and wiggle dice. What is the difference
between them, from a narrative standpoint? For an observer, how is the hyperstat,
hyperskill, or power going to appear different from each other?
When Charlie was two his mother and father died in a car accident and Charlie went to live with his uncle on his uncle's farm. His uncle was a mean spirited old man and hated having to provide for
his younger brothers off spring especially one so young. Being on a
remote farm the social workers tended not to visit regularly and the
old man took to locking Charlie in his room for days at a time to keep
him from under his feet. This practice became more and more regular as
the boy started to grow until his uncle only unlocked the door to feed
him and this soon only happened once a day.