header

Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

Login

Who's Online

We have 1 guest and 2 members online

Total Users

1681 registered
3 today
9 this week
36 this month
Last: menteroso
Home arrow ORE Superheroes
ORE Superheroes
Brett Bartleston PDF Print E-mail
Written by Greg Stolze   
Friday, 19 January 2007
Image
Here's the guy who would be sent with Mindy on training challenges, as Dr. X tries to get them to teach each other how to use their similar (yet also very different) powers better. He can only use his when calm, and she can only use hers when upset. (I never did think of a 'superhero name' for Mindy. "Dagnasty"? "The Flesh"? That last one could prompt a lot of 'Super strong... and super naked!' jokes.)

Read more...
 
Mindy McGuffin PDF Print E-mail
Written by Greg Stolze   
Friday, 19 January 2007
Image
When upset, she can spontaneously generate new limbs. This doesn't mean she can replace a limb that's hurt or removed. She actually can't do that. Instead, she could make a leg grow out of her face with a few ears on top and some hands dangling off the bottom of the calf.

Read more...
 
Tuumblor's self-aware spaceship PDF Print E-mail
Written by Greg Stolze   
Friday, 19 January 2007
Image
Character #2 gave me some trouble. I wanted to build Tuumblor's self-aware spaceship and give it the Size Shift power so that it could shrink down to basketball size and float along with him, using its tractor beams to keep him out of trouble.

Read more...
 
Tuumblor! Prince of Space! PDF Print E-mail
Written by Greg Stolze   
Friday, 19 January 2007
Image
Tuumblor is 340 pounds of elastic, protoplasmic, variable density goo. While his cells are, for the most part, undifferentiated (like stem cells that can form themselves into any organ and then go back to being stem cells) they are collectively under his conscious control.

Read more...
 
Reducing impact damage PDF Print E-mail
Written by Shane Ivey   
Wednesday, 17 January 2007

Image
Wild Talents scales back the deadliness of falling and other impacts significantly from the Godlike rules. If you want a little more grittiness in your long-distance falls, here are a couple of suggestions.

Read more...
 
Making dodging easier; a Width tradeoff PDF Print E-mail
Written by AGoodall   
Wednesday, 17 January 2007

Image
Dodging or blocking attacks is extremely difficult in the ORE system since you need to have both greater Width AND Height. In essence, if your opponent rolls 4 or more matches, it's nigh impossible to defend against it. A possible solution is to disregard the Width requirement, allowing even the slower defender to gobble the dice of the faster attacker. The height requirement is kept because it is the measure of quality.

Read more...
 
ORE without hit locations PDF Print E-mail
Written by Shane Ivey   
Wednesday, 17 January 2007

Image
Strange as it may sound, not everybody like hit locations. Although the use of hit locations is an integral part of the ORE rules system as used by Godlike, Nemesis and Wild Talents, it is possible to discard hit locations by using the optional rule below.

Read more...
 
<< Start < Prev 11 12 Next > End >>

Results 89 - 95 of 95
Free Joomla Templates