header

Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Home arrow ORE Superheroes
ORE Superheroes
Archetype Builds PDF Print E-mail
Written by sim_james   
Monday, 17 March 2008

The biggest problem with superhero games is the whole "How do I build so-and-so" issue; due to the nature of the genre, character creation has to have a lot of options, so it can get pretty confusing or intimidating. Mutants & Masterminds helped alleviate some of those issue by including "archetypes" in the main book; sample characters based on standard superhero types that could be played right out of the book. They also put out Instant Superheroes which expanded on the idea.  

Read more...
 
Anime-style blast attacks PDF Print E-mail
Written by MadCow   
Thursday, 13 March 2008

So for no particular reason whatsoever, I was thinking of anime blasts and how to simulate them with ORE (Wild Talents to be more specific). 

Read more...
 
Mooks as a Circumstance PDF Print E-mail
Written by Bailywolf   
Wednesday, 05 March 2008

I've screwed around with treating mobs of mooks as a circumstance. You see panels in the comics where the heroes are fighting their way through a legion of mole-men or robots, smashing, and hewing, but what they're really trying to do is reach The Slayer of Time before he can activate his Anti-Chronometer and destroy history. 

Read more...
 
New Flaw: Limitation PDF Print E-mail
Written by Josh Sykes   
Thursday, 10 January 2008

Image
I have been doing some thinking lately on the powers and miracles, and I think that there is an aspect concerning how a power is used that does not seem to have been satisfactorily covered.  I looked around and didn't see anything that covered or discussed this per se before, but I could be wrong.  My idea is for a flaw that defines when a power doesn't work aside from those already defined by the power.  Allow me to explain what separates this flaw from similar ones and how it can be used. 

Read more...
 
Wild Talents: Pirates! - Heroes and Villains PDF Print E-mail
Written by Agent Donald   
Wednesday, 28 November 2007

Image
I offered my players a deal they couldn't refuse: They transcribe their characters for posting and I will post the stats of the mysterious priest circa his unjust defeat... 

Read more...
 
Wild Talents: Pirates! - Session III PDF Print E-mail
Written by Xarei   
Wednesday, 28 November 2007

Image
There are often things or leads in my games that go untouched by the players for a number of sessions. When they forget about something, I have a tendency to do the same, and I’m subsequently surprised when they finally come into play again. 

Read more...
 
Wild Talents: Pirates! - Session II PDF Print E-mail
Written by Xarei   
Tuesday, 20 November 2007

Upon mention of the ring a detailed image pops into the Bull’s mind, he could clearly see the ring in every detail. 

Read more...
 
Wild Talents: Pirates? - Session I PDF Print E-mail
Written by Xarei   
Tuesday, 20 November 2007

Our story opened with an explanation of the last memories of each of the characters prior to the game. Albinus was knocked unconscious by his erstwhile rescuers, Jim last remembers being branded aboard the HMS Valiant, The Bull was shanghaied upon attempting to patronize a woman of questionable virtue, and Azaka was poisoned by an apothecary he was supposed to purchase from. 

Read more...
 
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>

Results 1 - 8 of 95
Free Joomla Templates