Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
The television program, The X-Files, is an excellent source of ideas
for the Call of Cthulhu Game (and the Nemesis game as well). To assist
Keepers who would like to introduce plots or characters from the show I've written up the two leads, agents Fox Mulder and Dana
Scully, and a set of story ideas. Most of the material for them is
taken from the highly recommended book by Brian Lowry, _The Truth is
Out There: The Official Guide to the X-Files._ It is a must for anyone planning to run a campaign X-File style.
FOX "SPOOKY" MULDER: Age 34, Special Agent for the F.B.I "I'm trying to decide which lie to believe."
STR 11 SIZ 13 CON 13 INT 17 POW 15
DEX 11 APP 11 EDU 17 SAN 63 HP 13
Description: Agent number JTT047101111, 6 ft., 170 lbs, Brown Hair, Green Eyes, Born 10/13/61 in Chilmark MA. Distinguishing mark is amole on his right cheek. Father dead, mother alive and residing in Martha's Vineyard, MA. One sibling, Samantha, disappeared 11/27/71.
History: Mulder attended Oxford where he earned an A.B. in Psychology. He then directly entered Quantico Academy for F.B.I. training. Upongraduation, he was assigned to the Violent Crimes unit. During this time, Mulder become convinced his sister was abducted by aliens andgot a transfer to the X-Files section. When the F.B.I. began to fear that Mulder's work was getting out of control, Dana Scully wasassigned to report on him; the show starts from there.
DANA SCULLY: Age 31, Special Agent for the F.B.I "I could use some caffeine."
STR 9 SIZ 10 CON 12 INT 17 POW 13
DEX 12 APP 13 EDU 20 SAN 61 HP 11
Damage Bonus: +0
Weapons: Smith and Wesson 1056, 9mm, 1d10
Notable Skills: Astronomy 70%, Biology 74%, Chemistry 90%, Cthulhu
Mythos 1%, First Aid 85%, Handgun 89%, Law 74%, Library Use 90%,
Listen 69%, Medicine 94%, Pharmacy 86%, Physics 92%, Sneak 65%, Spot
Hidden 70%
Description: Agent number 2317-616, 5 ft. 3 in., wt. unknown, Red Hair, Green Eyes, Born 2/23/64. Father dead, mother living inBaltimore MD. Three siblings, elder brother William, younger brother
Charles and older sister Melissa (deceased).
History: Scully attended the University of Maryland and took a B.S. in Physics. She then went on to earn a medical degree and had a residencyin forensic pathology. She taught for two years at the Quantico Academy before being assigned to 'watch' agent Fox Mulder.
STORY IDEAS:
With two years worth of shows to call on, keepers should easily be able to generate lots of ideas for X-Files campaign. Included here aresome rough story ideas for Call of Cthulhu, based upon various X-Files episodes. These story ideas assume that the PCs are indeed part ofsome official government organization (ie the FBI), and thus would be called in for such jobs. If this is inappropriate for the campaign,you could have the PCs offering freelance help to such an organization. Perhaps they might even be freelance help for Mulder & Scully, likethe Lone Gunmen.
* "Ice" (original story by Glen Morgan & James Wong) - The PC investigators are sent to the Artic Ice Core Project base (in Alaska) to discover what caused the group's members to kill each other. Unknown to the PCs, the AICP personel inadvertantly unearthed a malevolent parasite, which possessed the members of the expedition one-by-one, and caused them to engage in murderous rampages. When the PCs arrive, they may be able to discover from various diaries and journals the true fates of the expedition, but if not, they will soon be at the mercy of the parasitical creature themselves. Once the investigators begin to realize what happened, the keeper should crank up the paranoia level. Already, one of their number might be possessed. Which investigator has the parasite waiting behind his eyes, cautiously preparing for an opportunity to slay the investigators?
Once the investigators have dealt with the initial menace, they may wish to investigate the situation closer. Where exactly did the parasite come from? Perhaps it was a secret weapon of the Elder Things, used in their genocidal race against the shoggoths, millenium ago? What repercussions could the parasite's origin have?
* "Dod Kalm" (original story by Howard Gordon & Alex Gansa) - The PCs are asked to investigate an abandoned boat near Norway, where, strangely enough, the entire crew has died of premature aging. If they aren't careful, the PCs will fall victim to the same fate as the original crewmembers, because the water in the boat has been contaminated, and slowly sucks away the life force of those who drink it. This adventure works best if the keeper manages to strand the PCs on the boat, perhaps by a natural disaster, or alternatively by a malovelent force, thus forcing them to use the ship's supplies.
The keeper is totally free to determine what is the cause of the water's contamination. Perhaps some Cthulhoid creature lies near death nearby, and it is slowly rejuvenating itself? Perhaps the crew members unearthed an artifact in Norway, and it has contaminated the entire boat? Perhaps one of the members of the crew was a human cultist, and his spells got out of hand? The possibilities are many, but the players must move quickly and cunningly once they are stranded on the ship, or they may not be able to discover the source of their problems quickly enough to do any good.
* "F. Emasculata" (original story by Howard Gordon & Chris Carter) - The story is a familiar one. The PC investigators are called in to a Federal prison after two prisoners escape carrying a deadly disease. When the investigators get to the scene they will find that a very deadly plague is at epidemic levels within the prison. Will the investigators be able to recover the escaped prisoners before they spread the epidemic to the rest of the state, perhaps the country?
Afterwards, the investigators may wish to determine the source of the plague. Was it an experiment by humans to find some ultimate weapon? If so, was its intended target other humans or some Elder race? Perhaps, it was the work of an independent race (ie the mi-go), trying to come up with a weapon against the entire human race? If so, what other plans might they be hatching?
OTHER RESOURCES:
If you're interested in incorporating more of the X-Files mythos into your Call of Cthulhu game, there are a number of resources availablethat will make the task easier. _The Truth is Out There: An Official Guide to the X-Files_ has already been mentioned; it gives informationon all of the characters as well as a run down on all of the first and second season episodes. Three books of fiction have also beenproduced: _Goblins_, by Charles Grant, _Whirlwind_, by Charles Grant, and _Ground Zero_, by Kevin J. Anderson. They can be used to provideeven more story ideas. There is also an X-Files comic [which is discussed further in the following article on Nephilim comics]. Shadis#14 contains a 10 page X-Files articles; it's mainly full of background information, but there is about half a page of gaming noteson the X-Files. Finally, Shadis #18.5 has a 17 page article on converting television shows, movies, comics and books into RPG games.It uses X-Files as its running example.