header

Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
X-CTHULHU PDF Print E-mail
Written by Eric Rowe   
Saturday, 09 September 2006

The television program, The X-Files, is an excellent source of ideas for the Call of Cthulhu Game (and the Nemesis game as well). To assist Keepers who would like to introduce plots or characters from the show I've written up the two leads, agents Fox Mulder and Dana Scully, and a set of story ideas. Most of the material for them is taken from the highly recommended book by Brian Lowry, _The Truth is Out There: The Official Guide to the X-Files._ It is a must for anyone planning to run a campaign X-File style. 

FOX "SPOOKY" MULDER: Age 34, Special Agent for the F.B.I
"I'm trying to decide which lie to believe."

STR 11    SIZ 13    CON 13    INT 17    POW 15
DEX 11    APP 11    EDU 17    SAN 63    HP 13

Damage Bonus: +0

Weapons: Smith and Wesson 1056, 9mm, 1d10

Notable Skills: Anthropology 45%, Archaeology 40%, Astronomy 62%, Cthulhu Mythos 5%, Handgun 65%, Hide 50%, Law 75%, Library Use 80%,Listen 66%, Locksmith 33%, Occult 88%, Psychoanalysis 45%, Psychology 92%, Sneak 58%, Spot Hidden 78%, Track 46%

Phobias: Fear of Fire

Description: Agent number JTT047101111, 6 ft., 170 lbs, Brown Hair, Green Eyes, Born 10/13/61 in Chilmark MA. Distinguishing mark is amole on his right cheek. Father dead, mother alive and residing in Martha's Vineyard, MA. One sibling, Samantha, disappeared 11/27/71.

History: Mulder attended Oxford where he earned an A.B. in Psychology. He then directly entered Quantico Academy for F.B.I. training. Upongraduation, he was assigned to the Violent Crimes unit. During this time, Mulder become convinced his sister was abducted by aliens andgot a transfer to the X-Files section. When the F.B.I. began to fear that Mulder's work was getting out of control, Dana Scully wasassigned to report on him; the show starts from there.

DANA SCULLY: Age 31, Special Agent for the F.B.I
"I could use some caffeine."

STR 9    SIZ 10    CON 12    INT 17    POW 13
DEX 12    APP 13    EDU 20    SAN 61    HP 11

Damage Bonus: +0

Weapons: Smith and Wesson 1056, 9mm, 1d10

Notable Skills: Astronomy 70%, Biology 74%, Chemistry 90%, Cthulhu
Mythos 1%, First Aid 85%, Handgun 89%, Law 74%, Library Use 90%,
Listen 69%, Medicine 94%, Pharmacy 86%, Physics 92%, Sneak 65%, Spot
Hidden 70%

Description: Agent number 2317-616, 5 ft. 3 in., wt. unknown, Red Hair, Green Eyes, Born 2/23/64. Father dead, mother living inBaltimore MD. Three siblings, elder brother William, younger brother
Charles and older sister Melissa (deceased).

History: Scully attended the University of Maryland and took a B.S. in Physics. She then went on to earn a medical degree and had a residencyin forensic pathology. She taught for two years at the Quantico Academy before being assigned to 'watch' agent Fox Mulder.


STORY IDEAS:


With two years worth of shows to call on, keepers should easily be able to generate lots of ideas for X-Files campaign. Included here aresome rough story ideas for Call of Cthulhu, based upon various X-Files episodes. These story ideas assume that the PCs are indeed part ofsome official government organization (ie the FBI), and thus would be called in for such jobs. If this is inappropriate for the campaign,you could have the PCs offering freelance help to such an organization. Perhaps they might even be freelance help for Mulder & Scully, likethe Lone Gunmen.

* "Ice" (original story by Glen Morgan & James Wong) - The PC investigators are sent to the Artic Ice Core Project base (in  Alaska) to discover what caused the group's members to kill each  other. Unknown to the PCs, the AICP personel inadvertantly unearthed  a malevolent parasite, which possessed the members of the expedition one-by-one, and caused them to engage in murderous rampages.  When the PCs arrive, they may be able to discover from various  diaries and journals the true fates of the expedition, but if not, they will soon be at the mercy of the parasitical creature  themselves. Once the investigators begin to realize what happened,  the keeper should crank up the paranoia level. Already, one of their number might be possessed. Which investigator has the parasite  waiting behind his eyes, cautiously preparing for an opportunity to  slay the investigators?

Once the investigators have dealt with the initial menace, they may wish to investigate the situation closer.  Where exactly did the  parasite come from? Perhaps it was a secret weapon of the Elder  Things, used in their genocidal race against the shoggoths, millenium ago? What repercussions could the parasite's origin have?

* "Dod Kalm" (original story by Howard Gordon & Alex Gansa) - The PCs  are asked to investigate an abandoned boat near Norway, where,  strangely enough, the entire crew has died of premature aging. If  they aren't careful, the PCs will fall victim to the same fate as  the original crewmembers, because the water in the boat has been contaminated, and slowly sucks away the life force of those who  drink it. This adventure works best if the keeper manages to strand the PCs on the boat, perhaps by a natural disaster, or alternatively  by a malovelent force, thus forcing them to use the ship's supplies.

The keeper is totally free to determine what is the cause of the  water's contamination. Perhaps some Cthulhoid creature lies near  death nearby, and it is slowly rejuvenating itself? Perhaps the crew  members unearthed an artifact in Norway, and it has contaminated the entire boat? Perhaps one of the members of the crew was a human  cultist, and his spells got out of hand? The possibilities are many, but the players must move quickly and cunningly once they are  stranded on the ship, or they may not be able to discover the source of their problems quickly enough to do any good.

* "F. Emasculata" (original story by Howard Gordon & Chris Carter) - The story is a familiar one. The PC investigators are called in to a  Federal prison after two prisoners escape carrying a deadly disease. When the investigators get to the scene they will find that a very  deadly plague is at epidemic levels within the prison. Will the investigators be able to recover the escaped prisoners before they  spread the epidemic to the rest of the state, perhaps the country?

Afterwards, the investigators may wish to determine the source of  the plague. Was it an experiment by humans to find some ultimate  weapon? If so, was its intended target other humans or some Elder  race? Perhaps, it was the work of an independent race (ie the mi-go), trying to come up with a weapon against the entire human  race? If so, what other plans might they be hatching?


OTHER RESOURCES:


If you're interested in incorporating more of the X-Files mythos into your Call of Cthulhu game, there are a number of resources availablethat will make the task easier. _The Truth is Out There: An Official Guide to the X-Files_ has already been mentioned; it gives informationon all of the characters as well as a run down on all of the first and second season episodes. Three books of fiction have also beenproduced: _Goblins_, by Charles Grant, _Whirlwind_, by Charles Grant, and _Ground Zero_, by Kevin J. Anderson. They can be used to provideeven more story ideas. There is also an X-Files comic [which is discussed further in the following article on Nephilim comics]. Shadis#14 contains a 10 page X-Files articles; it's mainly full of background information, but there is about half a page of gaming noteson the X-Files. Finally, Shadis #18.5 has a 17 page article on converting television shows, movies, comics and books into RPG games.It uses X-Files as its running example. 

Comments
Add NewSearchRSS
Only registered users can write comments!

Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
< Prev   Next >
Free Joomla Templates