Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Yig-Tsathoggua, Great Old One, Lord of Reptiles and Amphibians, as an Anti-Archetype. Part of a CoC/UA crossover.
Yig-Tsathoggua, The Cold Blooded, The Two Face, The Forked Tongue, The Twin Obscenity.
Nicknames: Snake Handlers, Serpent Men, Tricky Ickys (after David Icke)
“Sweet are the uses of adversity
Which, like the toad, ugly and venomous,
Wears yet a precious jewel in his head.”
Shakespeare, As You Like It, Act II scene I
"This stone was known to Pliny and also to the medieval alchemists, who
named it draconites, dracontias, or drachates. It was reputed to be a
precious stone, which could be obtained by cutting off the head of a
sleeping dragon. But it becomes a gem only when a bit of the dragon's
soul remains inside, and this is the 'hate of the monster as it feels
itself dying.'" Jung, AION, p.138
Of all the Qelipothic Archetypes recognised by Scholars both sane and
foolish enough to discuss them, Yig-Tsathoggua is perhaps the most
enigmatic. One claims that the Archetype is misclassified and is in
fact a human Avatar like any other, pointing to Yig-Tsathoggua’s many
appearances and complex resonances in human culture, and contrasting
this to the primitive and brutal survival instincts incarnated by other
Anti-Archetypes. Another claims that the Archetype is indeed a
pre-cosmic survivor, pointing to the characteristic mutations of his
Avatars. The complexity, in this view, is due to the fact that
Tsatthoggua and Yig were once separate entities, which have somehow
melded to gather the strength to intrude into our universe. A third
claims that in fact Yig-Tsathoggua was created in this Universe, but an
epic experiment in Cliomancy by the Serpent Man race went disastrously
wrong and resulted in them negating their entire existence, allowing
humans to arise in their place; the Archetype is a survival from a
restart of this universe, not from the abortion of a previous cosmos. A
fourth claims that this termination was in fact an act of Yig himself,
when, in the universe’s greatest case of “cutting off one’s nose to
spite one’s face”, he destroyed almost all of his children (and thus
himself) in anger when they turned from him to Tsathoggua. In a
situation of true cosmic irony, he was then forced to merge with
Tsathoggua and various other entities from the Serpent Man pantheon
(Notably Lloigor-zhar and Chaugnar-faugn) to maintain a place in the
Invisible Clergy.
No Serpent Man (and they are almost all male) has so far stepped
forward to confirm or deny any of these cosmic histories. The rumoured
existence of Serpent Men who are millions or even billions of years old
would tend to confirm one of the latter two theories, if it could be
verified, but the obsessive secrecy Avatars manifest makes this
unlikely.
The true relationship between the two is best explained not by
cosmology but by archetypal psychology. Serpent Men, the avatars of
Yig, despise fleshy, mammalian feeling and emotion. Neurologically
speaking, they seek to connect their conscious, reasoning mind (the
human neocortex) directly to their bodily instincts (the reptilian
brainstem) and bypass the (mammalian) cortex and its troubling primate
instincts. But as any good Psychoanalyst, Jungian or Freudian, would
tell you, the repressed and avoided will return. Having cut themselves
off from integrating instinct and desire within, these things return to
the Serpent Men in the shape of the toad god of gluttony, secrets and
slothfulness, Tsathoggua, before whom, having rejected their own
capacity to resolve emotion and desire, they can only submit.
Many proto-Serpent Men are fanatical libertarians, as the ideology of
the “invisible hand” allows them to rationalise the society-wide
unleashing of their base desires within an abstract logical framework.
Aversion to the natural processes of birth, reproduction, aging and
death is also common, replaced with an obsession with immortality,
particularly in a non-mammalian form (eg uploading). This aversion is
the main reason so few women are attracted to the Archetype.
Taboos: Avatars of Yig-Tsathoggua do not incorporate emotion or
pleasure into their thinking. They seek to force everything into a
cold, logical framework in which desire plays no part. Usually, they
direct this framework towards the attainment of immortality or some
other, suitably abstract goal. Alternatively, they may succumb to
Tsathoggua and become overwhelmed with crude, simple, gluttonous
desires. No middle ground is possible. For example, a Serpent Man might
reject all things to do with sex or the opposite sex, except
occasionally when he spends all his money on an orgy of plasticised
hookers with breasts like those of comic-book characters. He would be
incapable of forming a loving, meaningful relationship with a real,
emotional, flawed, normal woman.
Yig-Tsathoggua is not a forgiving god. After the second Channel is
gained, significant backsliding – enough to drop the Avatar rating
below a Channel Threshold – triggers the Curse of Yig. The Avatar must
fail an Avatar: Yig-Tsathoggua roll, or rapidly devolve into either a
snake or a freakish, reptilian homunculus.
In addition, if a critical failure is ever rolled on the Avatar roll,
the Avatar has attracted the hungry gaze of Tsathoggua. Tsathoggua
lazily uncurls his tongue across dimensions, effortlessly snags the
hapless fuckup, and swallows him whole. After a few days of digestion,
the Toad God excretes him as one of his Formless Spawn (Unspeakable
Servitors), to be assigned as a servant to a more worthy follower or to
guard his Holy places. The Spawn retains the memories of his life
before digestion, but attaches no significance to them.
All Avatars of Yig-Tsathoggua gain access to the magical school of
Vaccinomancy (qv). It does not have to be their Obsession skill, and
thus they can learn it in addition to another school. If Vacccinomancy
is taken as the Obsession skill, they can add a bonus of one-quarter of
their Avatar rating (rounded down) to their skill for the purposes of
any relevant roll.
Of other magical schools, Narco-Alchemy and Epidiromancy are perhaps
the most common among Serpent Men, as they complement Vaccinomancy
well. Cryptomancy, Bibliomancy and Authentic Thaumaturgy are also very
popular. Mechanomancy is popular among those with strong insight into
their avatar, for they can use it to strip away their mammalian
emotional ties.
Cliomancy is almost unheard of, for only sites connected with Serpent
Man history will work; there are very few of these known, and they are
taken. Therefore, any Serpent Man encountered practicing Cliomancy is
likely to be millions of years old, and about to kill you for
disturbing him. Serpent Men abhor the deliberate loss of emotional
control accompanying such schools as Dipsomancy, Entropomancy,
Annihilomancy, Pornomancy, etc, so are most unlikely to practice them.
Masks:
The classic Mythic representations of this archetype are Asclepius the
Healer and Medea. Asclepius was the son of the Sun god Apollo, who
delivered him with the first surgically assisted birth. Asclepius
adopted the Snake shedding its skin as his personal symbol. He was
gifted by Athena (knowledge) with the blood of Gorgons in his veins,
which he could draw forth either as a deadly poison or cure-all,
according to which side of his body he took it from. He was struck down
by Zeus after he compounded sacrilege with impiety by first bringing
the dead back to life, and then charging money for the service. “Why
not give me a nice paper cut and then pour lemon juice on it”, as the
Father of the Gods probably didn’t say.
Medea, daughter of King Aetes of Colchis, was a priestess of Hecate
renowned for her skill in sorcery and potion-making. She assisted Jason
to steal the Golden Fleece from a dragon by drugging it, and killed her
own brother to assist his escape. Later she would convince the
daughters of King Pelias, Jaosn's uncle, to kill their father by
teaching them a false method to cause him to be reborn young. Tiring of
her cruelty, Jason deserted Medea for Princess Glauce, whom Medea then
poisoned, along with her own children by Jason. She would later attempt
to poison the hero Theseus, but was thwarted. After this defeat, she
returned to Colchis, where she killed her usurping uncle and returned
her father to the throne (in distinct contrast to Hamlet). She was
granted immortality by Hera after she successfully resisted being
seduced by Zeus, the only woman ever to do so.
Non-Western representations include Quetzacoatl, the feathered serpent
of knowledge, Tlaltecuhtli, the Toad God of the Aztecs, the Naga of
South-East Asia, and various Native American gods and mythical peoples,
particularly Uktena of the Cherokee and the Sheti reptilians remembered
by the Hopi. The extinct Adena culture, probable builders of the Great
Serpent Mound, probably venerated Yig.
More modern representations include Dr Charriere from the Derleth &
Lovecraft story “The Survivor”, Lord Voldemort from the Harry Potter
books, Dr Lazarus from season 3 of the new Doctor Who and Dr Gregory
House from the eponymous medical drama series.
The Archetype in History:
The obsessive secrecy, self-imposed isolation and hidden nature of most
Serpent Men means that identifying avatars is difficult at best.
Dubious myths allegedly dating to forgotten civilisations speak of the
Archimage Zylac of Hyperborea, who taught the great Magus Eibon, as one
who embodied the Avatar of Yig-Tsathoggua. Other myths speak of the
wizards Thoth-Amon and Thulsa Doom of Valusia.
In more modern times, industrial tycoons Howard Hughes and his almost
forgotten contemporary Arthur Hunt, and snake-handling evangelist
George Went Hensley, are likely candidates. The Extropian movement is
dominated by avatars of Yig-Tsathoggua, who promises the gift of cool,
reptilian immortality to his most faithful followers.
Practitioners of Vaccinomancy are easier to identify, but this school is not confined to Serpent Men.
Signs: Avatars act in a “cold-blooded” fashion. They have no interest
in tasteful pleasures. They often keep reptiles or amphibians as pets.
A pet tuatara is a dead giveaway. A Rod of Asclepius is a commonly used
symbol.
Channels:
1-50%: Serpentine Grace. With a successful Avatar roll, the Avatar can
add one-quarter of their avatar rating to any one mundane skill that is
associated, symbolically or otherwise, with reptiles or amphibians. The
effect lasts one day and can only be invoked once per day. If the roll
is failed, you have to wait until tomorrow (a few hours after sunrise,
when your blood warms up). Whenever the effect is channelled, an
illusion of a reptilian attribute appropriate to the effect appears
briefly, though a Soul, Adept or Avatar roll is required to perceive it
clearly – otherwise, it simply creates a vague sense of unease in the
perceiver, who will perceive the avatar as “sly”, “reptilian”, or “a
cold fish”, for example. A critical failure means that that skill can
never be used in conjunction with the Avatar again.
Avatar rolls can also be substituted for Madness meter checks against
Self or Isolation caused by cold or reptilian behaviour, e.g. betraying
your friends.
Examples:
Eye of the serpent: one quarter of the avatar rating is added to a
Hypnotism or Mesmerism roll, or to perception attempts in the dark. The
avatar’s pupils briefly become slits, like those of a snake.
Forked tongue: one quarter of the avatar rating is added to convince
the target of a lie. The tongue briefly seems to be forked and the
avatar hisses his s-es, or the avatar’s “firm, honest handshake” seems
cold and scaly.
Taste the air: The avatar’s sense of smell becomes abnormally acute,
which might assist in Chemistry rolls, sensing hidden enemies or drugs,
or other such tasks. The avatar appears to flick their tongue in and
out of their mouth like that of a snake.
Yig’s blessing: Due to the ancient association of serpents with
healing, one-quarter of the Avatar rating is applied to a Medicine
roll. This can only work if no empathy between doctor and patient is
required for the procedure. The patient suffers a hallucination of a
snake wound around the doctor’s tools (eg the scalpel or syringe), like
the Rod of Asclepius.
Serpentine grace: one-quarter of the avatar is added to the skill for
gymnastics, acrobatics, swimming, or the like. The avatar seems to move
in an unnaturally boneless and fluid manner.
Snake Eyes: Add one-quarter of your avatar to your gambling skill as
the dice seem to go against your opponent. The spots on the die or the
eyes of the face card suddenly resemble the eyes of a snake.
This channel cannot be used for any roll requiring warmth, empathy,
emotion, or the like, e.g. to convince your true love that you really
love her, though it could be used to convince someone for whom you
actually care not at all.
51-70%: Serpent’s gifts.
While the first channel enhanced existing skills, this channel gives
access to supernatural reptilian or amphibious abilities which have no
human equivalent. As above, only one ability can be invoked per day,
and a failed roll means waiting until tomorrow.
Examples:
Fangs of Yig: Your canine teeth become fangs filled with venom. A
second roll enables you to choose a special effect of the venom (e.g.
paralysis, hallucinations (Bufotenin)), otherwise, it is a deadly,
neurotoxic poison. For the default poison, any person you successfully
bite (requiring an attack roll) must make a roll against their Body
stat; if they roll both under their Body and above your Avatar rating,
they have no ill effects (aside from teeth marks); if they roll under
or above both, they are down until receiving antivenene,
hospitalisation, etc; if they roll above their Body and under your
Avatar, they die.
Tsathoggua’s Gullet (a.k.a. “Big Gulp”): You unnaturally unhinge your
jaw, stretch your throat and stomach, and swallow anyone or thing
smaller than you. This may take you some time, and does not protect you
from the consequences of swallowing anything poisonous or undigestable.
Swallowing anything larger than your stomach will grotesquely bloat
your body, and result in you becoming extremely torpid until you digest
it, at your usual rate of digestion.
Skin of Toad (also a Vaccinomancy effect): Your sweat becomes
hallucinogenic, containing significant levels of bufontenin.
Skin-to-skin contact or remaining in close proximity to you for several
minutes will cause others to suffer hallucinations. Repeated exposure
may produce permanent paranoid schizophrenia. A side effect is that the
Avatar is accurately perceived as a serpent person. Some speculate that
David Icke is a victim of this power.
Cold Blooded: You can equalise your core temperature to that of your
surroundings without ill effects, enabling you to survive extremes of
natural heat and cold, or to fool temperature-sensitive security
sensors or IR goggles. If the temperature is below freezing, you enter
a comatose state until it warms up. You can adjust your temperature a
number of degrees equal to your Avatar rating (in Farenheit).
Scales of Yig: The Avatar’s skin becomes thick and scaly. The skin acts
like light leather armour, removing the +3 damage bonus from sharp
hand-to-hand weapons and reducing hand-to-hand damage by half. It has
no effect on firearms.
An Avatar of Yig-Tsathoggua with a skill of 51% or above also gains the
ability to speak the language of snakes, as a skill equal to their
Avatar rating. This is an ancient and mystical language with an
incredibly deep prehistory and mythology, but since the late ‘90s,
everyone calls it Parseltongue. Normal snakes will be non-hostile to
anyone who successfully speaks to them in Parseltongue. With a second
roll, the snake will obey any order that is not life-threatening to it.
A critical or matched success means the snake will obey any command
whatever.
71-90%: Parietal Eye.
Also known as the Pineal Eye, this third eye develops in the centre of
the Avatar’s forehead. When closed, it is covered by a pale, scale-like
nictating membrane which looks like a crescent when shut. To cover the
Eye breaks Taboo, though disguising it, e.g. in a tattoo or with a
Hindu caste mark, is acceptable. Those who have developed the Eye are
known as the Chosen of Yig.
At the 71-80% level, normal vision through the Eye is vague, blurred and shadowy. The eye becomes fully functional above 80%.
When open, the eye gives the Avatar the ability to see in the dark as
well as they can in daylight. In addition, the eye perceives the auras
of all things around it, enabling the Avatar to recognise (though not
necessarily identify) all magickal items, effects, Adepts and Avatars
it sees with a successful Avatar roll. Another roll enables the eye to
see things normally invisible, if they are specifically looked for.
On a successful roll, any reptilian or amphibious creature with which
Eye contact is made will refrain from harming, understand, and obey the
Avatar to the best of their ability. This ability also works on
Unspeakable Servitors, the Spawn of Tsathoggua, to a limited extent. A
servitor will not disobey an order from its original master that is
specifically directed against the Avatar of Yig-Tsathoggua unless the
Avatar makes a matched success on an Avatar roll. (E.g. a Servitor told
by its master “let no-one pass this door” would generally make an
exception for Arthur Hunt, Chosen of Yig, but if specifically ordered
“do not let Arthur Hunt pass this door”, would not let him pass unless
Arthur rolled a matched success). A critical success means that the
Servitor becomes the servant of the Avatar. The owner of a Servitor
will be aware if their Servitor has made Eye contact.
Finally, the slightly improved depth perception from an additional eye
gives the Avatar +5% with firearms or other projectile weapons.
At this level, the Avatar may take a first-level channel as a permanent
effect, though it only functions when the Parietal Eye is open. This
does not preclude the use of other first level channels as normal.
Rumour claims that, if you kill a Chosen of Yig in a manner sacred to
Yig-Tsathoggua (effectively, by poison or by gluttony), you can take
his Parietal eye and make an Unspeakable Servitor without having to rip
out your own eye. However, there’s a good chance that this rumour was
spread by a risk-taking Vaccinomancer wanting people to use exotic
poisons on him.
91-98%: Shed the Skin
The ultimate promise of the Archetype. An avatar of Yig-Tsathoggua may,
with a successful roll (DON’T fail this roll…) shed his skin and emerge
reborn as a fully-fledged Reptilian Humanoid (Reptoid for short). A
Reptoid ages at approximately 1/4th of the rate of normal humans. In
addition, hibernating for a month enables a subsequent sloughing of old
scales, effectively reversing a year’s worth of aging. A Reptoid who
hibernates for one month a year will effectively never age. The former
human overlay, now resembling an empty rubber costume, can be worn by
the Reptoid at any time he wishes to appear human. However, aging
resumes when the semblance of humanity is again taken on, and the
shadow of the Reptoid always shows his true form.
Reptoids can acquire additional human identities by skinning a victim
and then consuming his/her skin-free body whole using the second level
channel Tsathoggua’s Gullet. The disguise will only be as good as the
skinning (one reason Reptoids often practise Epiduromancy).
It may be possible for a Chosen of Yig to “force” this channel in
combination with Epiduromancy, by completely skinning himself and using
the charge thus generated to take on the Reptoid form. Anaesthetic is
cheating.
A Reptoid may choose a second level channel as a permanent effect. This
does not preclude the use of other second level channels.
It’s rumoured that the Godwalker, if there is one, can turn his entire
body or any part thereof into any number of snakes, which can separate,
rejoin, and incorporate other reptiles as he wants.