Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
And now for the fun part. My random string of nine digits was 647451100, so I got...
2x1 +4 BODY (+16), +2HD Heavy Armor (+24), +2HD Brawl (+4), +2d Endurance (+2), +2d Athletics (+2)
2x4 +1d+WD Telekinesis (+50) Intrinsic incapacitating Allergy to some uncommon substance (-2)
2x10 +2d to each Stat (+48)
To be frank, I never read Wild Talents myself, tough i’m quite
interested in the second edition of the book. I just love the one roll
engine. I just want to propose a setting variation that might add some
punch to your chronicle. If I had the joy to have a regular group, I
would definitely propose this kind of scenario. This proposition is qui
simply a cross idea between the Battlestar Galactica and Heroes tv
shows. Interested? Come along.
This is my write-up for a game I'm going to be running in a month or two. It's long, so here's the key concept: 24 + Aeon + old skool metal demonic imagery = Damned. If that interests you, read on!
The biggest problem with superhero games is the whole "How do I build
so-and-so" issue; due to the nature of the genre, character creation
has to have a lot
of options, so it can get pretty confusing or intimidating. Mutants
& Masterminds helped alleviate some of those issue by including
"archetypes" in the main book; sample characters based on standard
superhero types that could be played right out of the book. They also
put out Instant Superheroes which expanded on the idea.