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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Molly Winters, Vampire Slayer
Written by Jason S.   
Monday, 23 March 2009

Here's a 200-point Buffy clone that I worked up for practice. How does she look?

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One Roll Talents II: Hooboy
Written by Chris   
Friday, 06 March 2009

Yay! I wanted one of these for WT2. Let's do it!My Python-generated semi-random numbers are: 3 2 0 5 2 5 5 0 9 2x2, 2x10, 3x5, 1x3, 1x9.

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One Roll Talents II: Niucutorpu
Written by Greg Stolze   
Friday, 06 March 2009

And now for the fun part. My random string of nine digits was 647451100, so I got...

2x1 +4 BODY (+16), +2HD Heavy Armor (+24), +2HD Brawl (+4), +2d Endurance (+2), +2d Athletics (+2)
2x4 +1d+WD Telekinesis (+50) Intrinsic incapacitating Allergy to some uncommon substance (-2)
2x10 +2d to each Stat (+48)

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One Roll Talents II: Sequel's Revenge!
Written by Greg Stolze   
Friday, 06 March 2009

Everyone remembers how this works, right? Well, if you don't, the tedious directions are back in this ancient RPG.NET thread or somewhere therebouts.

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Setting variation for Wild Talents
Written by Pierre-Philippe   
Wednesday, 10 September 2008

To be frank, I never read Wild Talents myself, tough i’m quite interested in the second edition of the book. I just love the one roll engine. I just want to propose a setting variation that might add some punch to your chronicle. If I had the joy to have a regular group, I would definitely propose this kind of scenario. This proposition is qui simply a cross idea between the Battlestar Galactica and Heroes tv shows. Interested? Come along.

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Setting Write-up: Damned
Written by hplovescats   
Saturday, 17 May 2008

This is my write-up for a game I'm going to be running in a month or two. It's long, so here's the key concept: 24 + Aeon + old skool metal demonic imagery = Damned. If that interests you, read on! 

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Archetype Builds
Written by sim_james   
Monday, 17 March 2008

The biggest problem with superhero games is the whole "How do I build so-and-so" issue; due to the nature of the genre, character creation has to have a lot of options, so it can get pretty confusing or intimidating. Mutants & Masterminds helped alleviate some of those issue by including "archetypes" in the main book; sample characters based on standard superhero types that could be played right out of the book. They also put out Instant Superheroes which expanded on the idea.  

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Anime-style blast attacks
Written by MadCow   
Thursday, 13 March 2008

So for no particular reason whatsoever, I was thinking of anime blasts and how to simulate them with ORE (Wild Talents to be more specific). 

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